Difference between revisions of "Fencer"
Jump to navigation
Jump to search
(Remove wiki gibberish.) Tag: Undo |
|||
Line 5: | Line 5: | ||
| image = http://manual.zero-k.info/unitpics/vehsupport.png | | image = http://manual.zero-k.info/unitpics/vehsupport.png | ||
| icontype = vehiclesupport | | icontype = vehiclesupport | ||
− | | cost = | + | | cost = Let DaKeys play! |
− | | hitpoints = | + | | hitpoints = Let DaKeys play! |
− | | movespeed = | + | | movespeed = Let DaKeys play! |
− | | turnrate = | + | | turnrate = Let DaKeys play! |
− | + | sight = Let DaKeys play! | |
| transportable = Light | | transportable = Light | ||
| weapons = | | weapons = |
Revision as of 09:49, 9 June 2020
The Fencer is a deployable missile rover from the Rover Assembly, effective against light land and air units. It must stop to fire.
Fencer (vehsupport) | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deployable Missile Rover (must stop to fire) | |||||||||||||||||
| |||||||||||||||||
Stats | |||||||||||||||||
Cost | Let DaKeys play! | ||||||||||||||||
Hit Points | Let DaKeys play! | ||||||||||||||||
Movement Speed (elmo/s) | Let DaKeys play! | ||||||||||||||||
Turn Rate (deg/s) |
Let DaKeys play! sight = Let DaKeys play! | ||||||||||||||||
Transportable | Light | ||||||||||||||||
Weapons | |||||||||||||||||
|
Description
Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and crawling bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving.