Difference between revisions of "Fencer"
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(Revert wiki vandalism) Tag: Undo |
(Changes 'crawling bombs' to '"crawling"/mobile bombs', since "crawling" refers to something very or extremely slow, which fits with Total Annihilation, but generally not with the mobile bombs in Zero-K.) |
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}}==Description== | }}==Description== | ||
− | Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and crawling bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving. | + | Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and "crawling"/mobile bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving. |
{{Navbox units}} | {{Navbox units}} |
Revision as of 13:35, 21 August 2020
The Fencer is a deployable missile rover from the Rover Assembly, effective against light land and air units. It must stop to fire.
Fencer (vehsupport) | |||||||||||||||||
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Deployable Missile Rover (must stop to fire) | |||||||||||||||||
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Stats | |||||||||||||||||
Cost | 140 | ||||||||||||||||
Hit Points | 560 | ||||||||||||||||
Movement Speed (elmo/s) | 84 | ||||||||||||||||
Turn Rate (deg/s) | 110 | ||||||||||||||||
Vision Radius (elmo) | 660 | ||||||||||||||||
Transportable | Light | ||||||||||||||||
Weapons | |||||||||||||||||
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Description
Keep the Fencer at maximum range to harass the opponent's units. The Fencer's missiles track, so they are ideal to kill fast-moving raiders and "crawling"/mobile bombs. It is able to hit air, but is only really useful against fighters. Cannot fire over obstacles, and does poorly if enemies, particularly assault units, are allowed to close range. Unlike skirmishers, the Fencer cannot fire while moving.