Difference between revisions of "Scorpion"

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(Adds "all-terrain" to the initial description.)
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== Tactics and Strategy ==
 
== Tactics and Strategy ==
With its stealthiness, ability to climb walls, and high close-range firepower, the Scorpion makes an excellent late-game infiltration unit, specially on hilly maps where it is capable of approaching enemy assets from unexpected angles. Use Scorpions to take out artillery/support units behind enemy lines, or economic assets.
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With its stealthiness, ability to climb walls, and high alpha stun ability, the Scorpion makes an excellent late-game ambush unit, specially on hilly maps where it is capable of approaching enemy assets from unexpected angles. Use Scorpions to take out artillery/support, lone heavy targets or stun out particularly clustered enemy armies like shield balls. They're ultimately expensive, sluggish units with a short range that can easily be overrun by a force of spread out raiders. It's recommended to have some support to cover them when they reveal themselves and dish out damage to their stunned targets. If what you want is to punch right through the enemys main forces, there are better Striders for that, such as the [[Dante]] or the [[Paladin]].
 
 
While they're quite powerful and their riot-like weapons keep them safe from swarms of light units, they're ultimately expensive, sluggish units with a short range, so ideally you want them to somehow bypass or circle the enemy's main force. If what you want is to punch right through it, there are better Striders for that, such as the [[Dante]] or the [[Paladin]].
 
  
 
Note that the Scorpion's multi-stunner special ability is able to paralyze other heavy units that it sneaks up to, including striders of similar weight like [[Dante]]s, [[Funnelweb]]s, [[Merlin]]s, and other Scorpions, of which a single Scorpion is sufficient to paralyze. [[Paladin]]s and [[White Dragon]]s can be paralyzed with 3 or 4 Scorpions. This makes the Scorpion an effective anti-heavy/anti-strider unit.
 
Note that the Scorpion's multi-stunner special ability is able to paralyze other heavy units that it sneaks up to, including striders of similar weight like [[Dante]]s, [[Funnelweb]]s, [[Merlin]]s, and other Scorpions, of which a single Scorpion is sufficient to paralyze. [[Paladin]]s and [[White Dragon]]s can be paralyzed with 3 or 4 Scorpions. This makes the Scorpion an effective anti-heavy/anti-strider unit.
 
However, such tactics could be countered simply by providing your paralyzed striders with escorts that can adequately take on a Scorpion, whether it's another close-ranged strider, or a few anti-heavy units like [[Lance]]s, [[Phantom]]s, or [[Widow]]s.
 
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 04:26, 31 January 2022

The Scorpion is an all-terrain cloaked infiltration strider from the Strider Hub.

Scorpion
(striderscorpion)
Cloaked Infiltration Strider
striderscorpion.pngt3spidergeneric
Stats
Cost 3000
Hit Points 12000
Movement Speed (elmo/s) 39
Turn Rate (deg/s) 79
Vision Radius (elmo) 517
Transportable Heavy
Abilities
Personal Cloak
Upkeep (mobile) (E/s) 10
Upkeep (idle) (E/s) 2
Decloak radius (elmo) 150
Weapons
Lightning Gun
Damage 360
EMP Damage 1080
Reload Time (s) 2
Damage per Second 180 + 540
Max Stun Time (s) 3
Range (elmo) 490
Inaccuracy (deg) 1.40
Instantly hits


Multi-Stunner
Damage 0
EMP Damage 1001 × 20
Reload Time (s) 30
Damage per Second 0 + 667
Max Stun Time (s) 3
Range (elmo) 490
Area of Effect (elmo) 80
Inaccuracy (deg) 4.1
Instantly hits


Auto Particle Beam × 2
Damage 70
Reload Time (s) 0.33
Damage per Second 210
Range (elmo) 420
Instantly hits

Description

The Scorpion paralyzes enemies with its lightning sting and then chews them up with its particle beam claws. Its tough carapace shrugs off most enemy fire, and can also turn the Scorpion transparent.

Tactics and Strategy

With its stealthiness, ability to climb walls, and high alpha stun ability, the Scorpion makes an excellent late-game ambush unit, specially on hilly maps where it is capable of approaching enemy assets from unexpected angles. Use Scorpions to take out artillery/support, lone heavy targets or stun out particularly clustered enemy armies like shield balls. They're ultimately expensive, sluggish units with a short range that can easily be overrun by a force of spread out raiders. It's recommended to have some support to cover them when they reveal themselves and dish out damage to their stunned targets. If what you want is to punch right through the enemys main forces, there are better Striders for that, such as the Dante or the Paladin.

Note that the Scorpion's multi-stunner special ability is able to paralyze other heavy units that it sneaks up to, including striders of similar weight like Dantes, Funnelwebs, Merlins, and other Scorpions, of which a single Scorpion is sufficient to paralyze. Paladins and White Dragons can be paralyzed with 3 or 4 Scorpions. This makes the Scorpion an effective anti-heavy/anti-strider unit.