Difference between revisions of "Snitch"
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m (Minor nerf (decloak radius 75->80 elmo) as of Zero-K v1.9.2.0) |
HistidineBot (talk | contribs) m (Page auto-updated with DotNetWikiBot) |
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Line 7: | Line 7: | ||
| cost = 160 | | cost = 160 | ||
| hitpoints = 60 | | hitpoints = 60 | ||
− | | movespeed = | + | | movespeed = 117 |
| turnrate = 593 | | turnrate = 593 | ||
| sight = 240 | | sight = 240 | ||
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| customdata1 = Only when idle | | customdata1 = Only when idle | ||
| customdata2 = Free and automated | | customdata2 = Free and automated | ||
− | | decloakradius = 80 | + | | decloakradius = 80.0 |
}} | }} | ||
{{ Infobox zkability line | {{ Infobox zkability line |
Revision as of 06:55, 6 April 2021
The Snitch is a burrowing "crawling"/mobile bomb from the Shieldbot Factory.
Snitch (shieldbomb) | |||||||||||
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Crawling Bomb (Burrows) | |||||||||||
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Stats | |||||||||||
Cost | 160 | ||||||||||
Hit Points | 60 | ||||||||||
Movement Speed (elmo/s) | 117 | ||||||||||
Turn Rate (deg/s) | 593 | ||||||||||
Vision Radius (elmo) | 240 | ||||||||||
Transportable | Light | ||||||||||
Abilities | |||||||||||
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Weapons | |||||||||||
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Description
This fast-moving suicide unit is very good against massed units, particularly assault tanks. It features a cloaking device which is automatically activated once the unit stands still, effectifely turning it into a mine. Chain explodes terribly, so best not to mass it. Counter with defenders and missile trucks, or single cheap units to set off a premature detonation.