Difference between revisions of "Revenant"

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m (Page auto-updated with DotNetWikiBot)
m (balance change)
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| icontype = heavygunshipassault
 
| icontype = heavygunshipassault
 
| cost = 850
 
| cost = 850
| hitpoints = 3600
+
| hitpoints = 4200
 
| movespeed = 135
 
| movespeed = 135
 
| turnrate = 165
 
| turnrate = 165
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| name = Rocket Salvo
 
| name = Rocket Salvo
 
| type = MissileLauncher
 
| type = MissileLauncher
| damage = 220.5 × 8
+
| damage = 220.5 × 9
 
| reloadtime = 9
 
| reloadtime = 9
 
| dps = 196
 
| dps = 196
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| aoe = 48
 
| aoe = 48
 
| homing = 7.7
 
| homing = 7.7
| wobbly = 44
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| wobbly = 43
 
| projectilespeed = 250
 
| projectilespeed = 250
 
}}
 
}}

Revision as of 03:42, 18 June 2023

The Revenant is a heavy raider/assault gunship from the Gunship Plant.

Revenant
(gunshipassault)
Heavy Raider/Assault Gunship
gunshipassault.pngheavygunshipassault
Stats
Cost 850
Hit Points 4200
Movement Speed (elmo/s) 135
Turn Rate (deg/s) 165
Vision Radius (elmo) 585
Altitude (elmo) 203
Weapons
Rocket Salvo
Damage 220.5 × 9
Reload Time (s) 9
Damage per Second 196
Range (elmo) 270
Area of Effect (elmo) 48
Projectile Speed (elmo/s) 250
Homing (deg/s) 7.7
Wobbly (maximum, deg/s) 43

Description

The Revenant fires a volley of unguided rockets. It has high HP and a huge damage output, but is expensive and inaccurate, especially vs moving targets. It is best for taking on clumps of base structures, slow moving or stationary units. The Revenant should disengage between volleys to minimize damage taken.