Difference between revisions of "Dante"

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(Created page from unitguide builder export)
 
m (Fix afterburn time)
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| reloadtime = 2
 
| reloadtime = 2
 
| dps = 121
 
| dps = 121
| afterburn = 0
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| afterburn = 37.5
 
| range = 460
 
| range = 460
 
| aoe = 114
 
| aoe = 114
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| reloadtime = 20
 
| reloadtime = 20
 
| dps = 121
 
| dps = 121
| afterburn = 0
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| afterburn = 37.5
 
| range = 460
 
| range = 460
 
| aoe = 114
 
| aoe = 114

Revision as of 18:37, 30 September 2016

The Dante is an assault/riot strider from the Strider Hub.

Dante
(dante)
Assault/Riot Strider
dante.png
Stats
Cost 3500
Hit Points 11000
Mass 812
Movement Speed (elmo/s) 53
Turn Rate (deg/s) 98
Vision Radius (elmo) 600
Transportable Heavy
Weapons
Napalm Rockets
Damage 120.8 × 2
Reload Time (s) 2
Damage per Second 121
Afterburn (s) 37.5 (15 DPS)
Range (elmo) 460
Area of Effect (elmo) 114
Projectile Speed (elmo/s) 800
Inaccuracy (deg) 2.00
Wobbly (maximum, deg/s) 55


Heat Ray
Damage 49 × 2
Reload Time (s) 0.1
Damage per Second 980
Range (elmo) 430
Projectile Speed (elmo/s) 500
Damage falls off with range


Napalm Rocket Salvo
Damage 120.8 × 20
Reload Time (s) 20
Damage per Second 121
Afterburn (s) 37.5 (15 DPS)
Range (elmo) 460
Area of Effect (elmo) 114
Projectile Speed (elmo/s) 800
Inaccuracy (deg) 16.0
Wobbly (maximum, deg/s) 44
Arcing shot (deg) 10.2


Flamethrower
Damage 15
Reload Time (s) 0.16
Damage per Second 94
Shield Damage 300
Afterburn (s) 15 (15 DPS)
Range (elmo) 340
Area of Effect (elmo) 48
Projectile Speed (elmo/s) 800
Passes through ground
Piercing
Damage increase vs large units

Description

The Dante is a heavy combat unit that specializes in getting close and melting its target. Its flamethrower and twin heatrays aren't extraordinary, but its incendiary rockets can be fired in a salvo of twenty that devastates a wide swath of terrain.