Difference between revisions of "Hermit"
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}}==Description== | }}==Description== | ||
The Hermit can take an incredible beating, and is useful as a shield for the weaker, more-damaging Recluses. | The Hermit can take an incredible beating, and is useful as a shield for the weaker, more-damaging Recluses. | ||
− | + | ==Strategies== | |
+ | While single hermits are weak on their own, in groups they are formidible enemies as they are cheap, have lots of health, and can scresn allied skirmishers. The cannon is not suited to hit fast moving units, but against tanks it should reliably hit them. The hermit can be used on it's own, as spamming the hermit will generally make over 10, and can easily crush defenses. The hermit is a powerful defense crusher, as turrets have to take a long time trying to kill just one of the hermits, and as the turrets are still, the hermits will almost always hit and destroy them very quickly. Should avoid Skirmishers and Artillery | ||
{{Navbox units}} | {{Navbox units}} |
Revision as of 09:55, 24 October 2016
The Hermit is an all terrain assault bot from the Spider Factory.
Hermit (spiderassault) | |||||||||||||||
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All Terrain Assault Bot | |||||||||||||||
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Stats | |||||||||||||||
Cost | 160 | ||||||||||||||
Hit Points | 1400 | ||||||||||||||
Mass | 181 | ||||||||||||||
Movement Speed (elmo/s) | 51 | ||||||||||||||
Turn Rate (deg/s) | 264 | ||||||||||||||
Vision Radius (elmo) | 420 | ||||||||||||||
Transportable | Light | ||||||||||||||
Weapons | |||||||||||||||
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Description
The Hermit can take an incredible beating, and is useful as a shield for the weaker, more-damaging Recluses.
Strategies
While single hermits are weak on their own, in groups they are formidible enemies as they are cheap, have lots of health, and can scresn allied skirmishers. The cannon is not suited to hit fast moving units, but against tanks it should reliably hit them. The hermit can be used on it's own, as spamming the hermit will generally make over 10, and can easily crush defenses. The hermit is a powerful defense crusher, as turrets have to take a long time trying to kill just one of the hermits, and as the turrets are still, the hermits will almost always hit and destroy them very quickly. Should avoid Skirmishers and Artillery