Difference between revisions of "Recluse"

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The '''{{PAGENAME}}''' is a skirmisher spider (indirect fire) from the [[Spider Factory]].{{ Infobox zkunit
 
The '''{{PAGENAME}}''' is a skirmisher spider (indirect fire) from the [[Spider Factory]].{{ Infobox zkunit
 
| name = Recluse
 
| name = Recluse
| defname = armsptk
+
| defname = spiderskirm
 
| description = Skirmisher Spider (Indirect Fire)
 
| description = Skirmisher Spider (Indirect Fire)
| image = http://manual.zero-k.info/unitpics/armsptk.png
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| image = http://manual.zero-k.info/unitpics/spiderskirm.png
 +
| icontype = spiderskirm
 
| cost = 280
 
| cost = 280
 
| hitpoints = 650
 
| hitpoints = 650

Revision as of 01:56, 5 August 2017

The Recluse is a skirmisher spider (indirect fire) from the Spider Factory.

Recluse
(spiderskirm)
Skirmisher Spider (Indirect Fire)
spiderskirm.pngspiderskirm
Stats
Cost 280
Hit Points 650
Movement Speed (elmo/s) 48
Turn Rate (deg/s) 264
Vision Radius (elmo) 627
Transportable Light
Weapons
Rocket Volley
Damage 135 × 3
Reload Time (s) 4
Damage per Second 101
Range (elmo) 570
Area of Effect (elmo) 24
Projectile Speed (elmo/s) 400
Wobbly (maximum, deg/s) 49
Arcing shot (deg) 56

Description

An all terrain missile launching unit. Climb walls with this spider walker and take your enemy by surprise. The unguided rockets cannot hit a rapidly jinking target, but they have a fairly long range.

Strategies

Like all skirmisher units, if a unit gets close, the skirmisher is put in a bad position as it will have a problem getting the unit killed. The recluse's 3 rocket volley is very inaccurate, but very strong, so it should be grouped up to fire more rockets and take out more units. Because of the rocket's volley, enemy unit groups are much easier to take out, as the rockets have a larger chance to hit them. The recluse should be paired with other spiders, and attack from the distance while your escorts close range with the enemy, or kite the enemy along with your escorts.