Difference between revisions of "Imp"
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{{ Infobox zkunit | {{ Infobox zkunit | ||
| name = Tick | | name = Tick | ||
− | | description = All Terrain EMP Bomb | + | | defname = cloakbomb |
− | | image = http://manual.zero-k.info/unitpics/ | + | | description = All Terrain EMP Bomb (Burrows) |
+ | | image = http://manual.zero-k.info/unitpics/cloakbomb.png | ||
+ | | icontype = spiderbomb | ||
| cost = 120 | | cost = 120 | ||
| hitpoints = 50 | | hitpoints = 50 | ||
− | + | | movespeed = 126 | |
− | | movespeed = | ||
| turnrate = 494 | | turnrate = 494 | ||
| sight = 240 | | sight = 240 | ||
| transportable = Light | | transportable = Light | ||
− | | abilities = | + | | weapons = |
− | {{ Infobox zkability cloak | + | {{ Infobox zkweapon |
− | | customdata1 = Only when idle | + | | name = EMP Explosion |
− | | customdata2 = Free and automated | + | | damage = 0 |
− | | decloakradius = 75 | + | | empdamage = 2500 |
− | }} | + | | empdps = 0 |
− | | | + | | stuntime = 16 |
− | + | | aoe = 176 | |
− | + | }} | |
− | + | | abilities = | |
− | + | {{ Infobox zkability cloak | |
− | + | | customdata1 = Only when idle | |
− | + | | customdata2 = Free and automated | |
− | }}}}The '''Tick ''' is an EMP bomb from the [[Cloaky Bot Factory]]. | + | | decloakradius = 75 |
+ | }} | ||
+ | {{ Infobox zkability line | ||
+ | | customdata1 = Instant self-destruction | ||
+ | }} | ||
+ | }}The '''Tick ''' is an EMP bomb from the [[Cloaky Bot Factory]]. | ||
== Description == | == Description == |
Revision as of 03:26, 5 August 2017
Tick (cloakbomb) | |||||||||||||
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All Terrain EMP Bomb (Burrows) | |||||||||||||
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Stats | |||||||||||||
Cost | 120 | ||||||||||||
Hit Points | 50 | ||||||||||||
Movement Speed (elmo/s) | 126 | ||||||||||||
Turn Rate (deg/s) | 494 | ||||||||||||
Vision Radius (elmo) | 240 | ||||||||||||
Transportable | Light | ||||||||||||
Abilities | |||||||||||||
| |||||||||||||
Weapons | |||||||||||||
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The Tick is an EMP bomb from the Cloaky Bot Factory.
Description
The Tick relies on its speed and small size to dodge inaccurate weapons, especially those of assaults and many skirmishers. It can paralyze heavy units or packs of lighter raiders which cannot kill it before it is already in range. Warriors or Glaives can then eliminate the helpless enemies without risk. Counter with defenses or single cheap units to set off a premature detonation. This unit cloaks when otherwise idle.
Tactics and Strategy
The Tick is best used defensively - it is easier to kill a stunned enemy within your territory than within the enemy's.