Difference between revisions of "Imp"

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{{ Infobox zkunit
 
{{ Infobox zkunit
 
| name = Tick
 
| name = Tick
| description = All Terrain EMP Bomb
+
| defname = cloakbomb
| image = http://manual.zero-k.info/unitpics/armtick.png
+
| description = All Terrain EMP Bomb (Burrows)
 +
| image = http://manual.zero-k.info/unitpics/cloakbomb.png
 +
| icontype = spiderbomb
 
| cost = 120
 
| cost = 120
 
| hitpoints = 50
 
| hitpoints = 50
| mass = 80
+
| movespeed = 126
| movespeed = 125
 
 
| turnrate = 494
 
| turnrate = 494
 
| sight = 240
 
| sight = 240
 
| transportable = Light
 
| transportable = Light
| abilities =
+
| weapons =
{{ Infobox zkability cloak
+
{{ Infobox zkweapon
| customdata1 = Only when idle
+
| name = EMP Explosion
| customdata2 = Free and automated
+
| damage = 0
| decloakradius = 75
+
| empdamage = 2500
}}
+
| empdps = 0
| special1 = Instant self-destruction
+
| stuntime = 16
 
+
| aoe = 176
| weapons = {{ Infobox zkweapon
+
}}
| name = Death Explosion
+
| abilities =  
| empdamage = 2000
+
{{ Infobox zkability cloak
| stuntime = 16
+
| customdata1 = Only when idle
| aoe = 176
+
| customdata2 = Free and automated
}}}}The '''Tick ''' is an EMP bomb from the [[Cloaky Bot Factory]].
+
| decloakradius = 75
 +
}}
 +
{{ Infobox zkability line
 +
| customdata1 = Instant self-destruction
 +
}}
 +
}}The '''Tick ''' is an EMP bomb from the [[Cloaky Bot Factory]].
  
 
== Description ==
 
== Description ==

Revision as of 03:26, 5 August 2017

Tick
(cloakbomb)
All Terrain EMP Bomb (Burrows)
cloakbomb.pngspiderbomb
Stats
Cost 120
Hit Points 50
Movement Speed (elmo/s) 126
Turn Rate (deg/s) 494
Vision Radius (elmo) 240
Transportable Light
Abilities
Personal Cloak
Only when idle
Free and automated
Decloak radius (elmo) 75
Instant self-destruction
Weapons
EMP Explosion
Damage 0
EMP Damage 2500
Damage per Second 0 + 0
Max Stun Time (s) 16
Area of Effect (elmo) 176

The Tick is an EMP bomb from the Cloaky Bot Factory.

Description

The Tick relies on its speed and small size to dodge inaccurate weapons, especially those of assaults and many skirmishers. It can paralyze heavy units or packs of lighter raiders which cannot kill it before it is already in range. Warriors or Glaives can then eliminate the helpless enemies without risk. Counter with defenses or single cheap units to set off a premature detonation. This unit cloaks when otherwise idle.

Tactics and Strategy

The Tick is best used defensively - it is easier to kill a stunned enemy within your territory than within the enemy's.