Difference between revisions of "Ronin"
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| cost = 90 | | cost = 90 | ||
| hitpoints = 420 | | hitpoints = 420 | ||
− | | movespeed = 69 | + | | movespeed = 69 (52 in combat) |
| turnrate = 363 | | turnrate = 363 | ||
| sight = 523 | | sight = 523 |
Revision as of 23:54, 17 February 2018
The Ronin is a skirmisher bot (direct-fire) from the Cloakbot Factory.
Ronin (cloakskirm) | |||||||||||||||
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Skirmisher Bot (Direct-Fire) | |||||||||||||||
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Stats | |||||||||||||||
Cost | 90 | ||||||||||||||
Hit Points | 420 | ||||||||||||||
Movement Speed (elmo/s) | 69 (52 in combat) | ||||||||||||||
Turn Rate (deg/s) | 363 | ||||||||||||||
Vision Radius (elmo) | 523 | ||||||||||||||
Transportable | Light | ||||||||||||||
Weapons | |||||||||||||||
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Description
The Ronin's low damage, low speed unguided rockets are redeemed by their range. They are most effective in a line formation, firing at maximum range and kiting the enemy. Their movement speed is reduced by 25% for 3s after they fire so counter them by attacking them with fast units which can close range and dodge their missiles during this period.
Tactics and Strategy
Compared to most other skirmishers the Ronin has less range, but is very cheap and inflicts more damage for its cost. Furthermore, unlike most skirmishers the Ronin's projectile travels horizontally rather than arcing, so they cannot fire past each other effectively. Therefore, good positioning is essential for Ronins to fire uninterrupted, and to avoid losing many Ronins at once to area-of-effect attacks.