Difference between revisions of "Detriment"

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(Clarifying the use and the weakness of the Detriment.)
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== Tactics and Strategy ==
 
== Tactics and Strategy ==
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Think of the Detriment as a game-ender in giant robot format. There are a few tricks that can stop one in their tracks involving heavy aerial bombardment, close-range EMP units, and the like, but with a decent escort the're night unstoppable and can punch right through everything your enemy has and proceed to merrily blow up their bases.
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However, the're very slow and their range is limited, so they suffer from the problem of being an absolutely enormous metal investment that can only be effective at a relatively small area at a time. If your frontlines are already collapsing, a Detriment won't save you: the enemy will simply kill you everywhere where the Detriment isn't. You need to be capable of surviving long enough for the Detriment to actually reach the enemy's economy and do its thing.
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 22:06, 6 May 2018

The Detriment is an ultimate assault strider from the Strider Hub.

Detriment
(striderdetriment)
Ultimate Assault Strider
striderdetriment.pngkrogoth
Stats
Cost 24000
Hit Points 85800
Movement Speed (elmo/s) 36
Turn Rate (deg/s) 79
Vision Radius (elmo) 910
Sonar (elmo) 910
Transportable Heavy
Abilities
Improved Regen
Combat Regen (HP/s) 30
Weapons
Gauss Battery
Damage 200.1 × 3
Reload Time (s) 1.20
Damage per Second 500
Shield Damage 150
Range (elmo) 600
Projectile Speed (elmo/s) 900
Inaccuracy (deg) 1.60
Piercing
Damage increase vs large units


Anti-Air Laser Battery
Damage 21
Reload Time (s) 0.10
Damage per Second 205
Range (elmo) 820
Instantly hits


Medium-Range Missiles
Damage 851
Reload Time (s) 1.55
Damage per Second 549
Range (elmo) 925
Area of Effect (elmo) 80
Projectile Speed (elmo/s) 10000
Smooths ground


High-Energy Laserbeam
Damage 600 × 3
Reload Time (s) 6
Damage per Second 300
Range (elmo) 600
Instantly hits

Description

The Detriment is the single heaviest strider in the field. It can defend itself against air attacks or use its rockets to hit distant targets, but the real meat lies in the massive gauss guns designed for one purpose - to kill other heavy units quickly and efficiently. Remember - the wise commander sends his Detriment out with adequate escorts against light unit swarms and air assaults.

Tactics and Strategy

Think of the Detriment as a game-ender in giant robot format. There are a few tricks that can stop one in their tracks involving heavy aerial bombardment, close-range EMP units, and the like, but with a decent escort the're night unstoppable and can punch right through everything your enemy has and proceed to merrily blow up their bases.

However, the're very slow and their range is limited, so they suffer from the problem of being an absolutely enormous metal investment that can only be effective at a relatively small area at a time. If your frontlines are already collapsing, a Detriment won't save you: the enemy will simply kill you everywhere where the Detriment isn't. You need to be capable of surviving long enough for the Detriment to actually reach the enemy's economy and do its thing.