Difference between revisions of "Lance"
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}}==Description== | }}==Description== | ||
The Lance's weapon, nicknamed 'the Blue Laser of Death', has the power and accuracy to skewer most units with a single shot. Use it against high armor units, but keep it behind the front lines - it has light armor and can't run from danger. | The Lance's weapon, nicknamed 'the Blue Laser of Death', has the power and accuracy to skewer most units with a single shot. Use it against high armor units, but keep it behind the front lines - it has light armor and can't run from danger. | ||
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+ | == Tactics and Strategy == | ||
+ | Since Lances have such low rate-of-fire ratings, and such high damage-per-shot ratings, you might want to set them to hold fire mode (or return fire mode) if you want to conserve their shots for use against enemy striders and assault units. Moreover, setting them to hold fire against unidentified radar targets should help ensure that their shots hit more often (since targeting unidentified radar targets imposes accuracy penalties in general), though do keep in mind that, when used in conjunction with attack move orders, it might also result in the Lances stopping in front of unidentified targets. | ||
{{Navbox units}} | {{Navbox units}} |
Revision as of 17:20, 7 May 2018
The Lance is an anti-heavy artillery hovercraft from the Hovercraft Platform.
Lance (hoverarty) | |||||||||||||
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Anti-Heavy Artillery Hovercraft | |||||||||||||
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Stats | |||||||||||||
Cost | 1000 | ||||||||||||
Hit Points | 1000 | ||||||||||||
Movement Speed (elmo/s) | 66 | ||||||||||||
Turn Rate (deg/s) | 53 | ||||||||||||
Vision Radius (elmo) | 660 | ||||||||||||
Sonar (elmo) | 660 | ||||||||||||
Transportable | Light | ||||||||||||
Abilities | |||||||||||||
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Weapons | |||||||||||||
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Description
The Lance's weapon, nicknamed 'the Blue Laser of Death', has the power and accuracy to skewer most units with a single shot. Use it against high armor units, but keep it behind the front lines - it has light armor and can't run from danger.
Tactics and Strategy
Since Lances have such low rate-of-fire ratings, and such high damage-per-shot ratings, you might want to set them to hold fire mode (or return fire mode) if you want to conserve their shots for use against enemy striders and assault units. Moreover, setting them to hold fire against unidentified radar targets should help ensure that their shots hit more often (since targeting unidentified radar targets imposes accuracy penalties in general), though do keep in mind that, when used in conjunction with attack move orders, it might also result in the Lances stopping in front of unidentified targets.