Difference between revisions of "Scallop"
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HistidineBot (talk | contribs) m (Page auto-updated with DotNetWikiBot) |
(Added "Tactics and Strategy" section for Scallop, starting with a cheesy strategy that involves lobbing Scallops at skirmishers and defenses with Lobsters.) |
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}}==Description== | }}==Description== | ||
A typical riot unit, the Scallop is armed with impact explosives for underwater use and a quadruple shotgun when on land. | A typical riot unit, the Scallop is armed with impact explosives for underwater use and a quadruple shotgun when on land. | ||
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+ | == Tactics and Strategy == | ||
+ | Normally, your Scallops are too slow and short-ranged to be able to close the distance towards the enemy's skirmishers. However, with help from some [[Lobster]]s, your Scallops can quickly close the distance towards the enemy units by having the Lobsters lob the Scallops at the enemy skirmishers. Such a tactic can also help the Scallops deal with some more modest base defenses like [[Stardust]] or [[Stinger]]s, so long as the Scallops are launched right next to the base defenses, so that their shotguns can deal maximum damage from point-blank range. | ||
{{Navbox units}} | {{Navbox units}} |
Revision as of 19:03, 8 May 2018
The Scallop is an amphibious riot bot (anti-sub) from the Amphbot Factory.
Scallop (amphriot) | |||||||||||||||||||||||||||||||||
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Amphibious Riot Bot (Anti-Sub) | |||||||||||||||||||||||||||||||||
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Stats | |||||||||||||||||||||||||||||||||
Cost | 280 | ||||||||||||||||||||||||||||||||
Hit Points | 1100 | ||||||||||||||||||||||||||||||||
Movement Speed (elmo/s) | 45 | ||||||||||||||||||||||||||||||||
Turn Rate (deg/s) | 165 | ||||||||||||||||||||||||||||||||
Vision Radius (elmo) | 430 | ||||||||||||||||||||||||||||||||
Sonar (elmo) | 430 | ||||||||||||||||||||||||||||||||
Transportable | Light | ||||||||||||||||||||||||||||||||
Abilities | |||||||||||||||||||||||||||||||||
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Weapons | |||||||||||||||||||||||||||||||||
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Description
A typical riot unit, the Scallop is armed with impact explosives for underwater use and a quadruple shotgun when on land.
Tactics and Strategy
Normally, your Scallops are too slow and short-ranged to be able to close the distance towards the enemy's skirmishers. However, with help from some Lobsters, your Scallops can quickly close the distance towards the enemy units by having the Lobsters lob the Scallops at the enemy skirmishers. Such a tactic can also help the Scallops deal with some more modest base defenses like Stardust or Stingers, so long as the Scallops are launched right next to the base defenses, so that their shotguns can deal maximum damage from point-blank range.