Difference between revisions of "Rogue"

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}}==Description==
 
}}==Description==
The Rogue's arcing rockets have a low rate of fire, but do a lot of damage, making it very good at dodging in and out of range of enemy units or defense, or in a powerful initial salvo. Counter them by attacking them with fast units, or crawling bombs when massed.
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The Rogue's arcing rockets have a low rate of fire, but do a lot of damage - this makes Rogues very good at dodging in and out of range of enemy units or defenses, or in a powerful initial salvo. Counter them by attacking them with fast units, or crawling bombs when massed.
  
 
==Tactics And Strategy==
 
==Tactics And Strategy==

Revision as of 14:48, 17 August 2018

The Rogue is a skirmisher bot (indirect fire) from the Shieldbot Factory.

Rogue
(shieldskirm)
Skirmisher Bot (Indirect Fire)
shieldskirm.pngwalkerskirm
Stats
Cost 120
Hit Points 570
Movement Speed (elmo/s) 59
Turn Rate (deg/s) 363
Vision Radius (elmo) 583
Transportable Light
Weapons
Heavy Rocket
Damage 350
Reload Time (s) 7
Damage per Second 50
Range (elmo) 530
Area of Effect (elmo) 38
Projectile Speed (elmo/s) 200
Arcing shot (deg) 31

Description

The Rogue's arcing rockets have a low rate of fire, but do a lot of damage - this makes Rogues very good at dodging in and out of range of enemy units or defenses, or in a powerful initial salvo. Counter them by attacking them with fast units, or crawling bombs when massed.

Tactics And Strategy

Move Rogues in range of static defenses when you are ready to fire, and not beforehand; in doing so, you can reduce the maximum amount of damage inflicted on them.

Outlaws and Bandits can offer some protection against raider-type units for Rogues.

Thugs may be used to tank the damage from static defenses that outrange the Rogue, and the Rogue's high damage output can often destroy said defenses before many losses are sustained.

Rogues have relatively slow rockets, so slowing down the enemy forces with Outlaws or similar units can increase the chance of hitting them.