Difference between revisions of "Cyclops"

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(Tankbuster isn't 16 elmo, it's 32 according to https://github.com/ZeroK-RTS/Zero-K/blob/master/units/tankheavyassault.lua)
(ShadowWolfTJC's update with some editing by me, Oflameo.)
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}}==Description==
 
}}==Description==
The Cyclops is the single heaviest tank on the field. Its main gun is a hefty cannon designed to smash lesser tanks into oblivion, while mounted on the turret is a short-range slowgun to prevent quicker foes escaping its grasp. However, it turns like a tub of water, its short range makes it easy prey for advanced skirmishers or air attacks, and its slow rate of fire makes it vulnerable to massed raider attacks. The heavy main cannon can shake walls down so it is somewhat able to spearhead assaults against areas with terraformed fortifications.
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The Cyclops is the single heaviest tank on the field. Its Tankbuster Cannon can smash lesser tanks into oblivion, and can shake walls down, allowing it to spearhead assaults against terraformed fortifications. Its preferred target is other heavy units, they are slowed significantly upon hit, preventing them from escaping from Cyclops's grasp. However, it turns like a tub of water, its short range makes it easy prey for advanced skirmishers or air attacks, and its slow rate-of-fire makes it vulnerable to massed raider attacks
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 07:26, 21 September 2018

The Cyclops is a very heavy tank buster from the Tank Foundry.

Cyclops
(tankheavyassault)
Very Heavy Tank Buster
tankheavyassault.pngtankskirm
Stats
Cost 2200
Hit Points 12000
Movement Speed (elmo/s) 61
Turn Rate (deg/s) 51
Vision Radius (elmo) 540
Transportable Heavy
Weapons
Tankbuster Cannon
Damage 1000
Slow Damage 2100
Reload Time (s) 3.5
Damage per Second 286 + 600
Range (elmo) 450
Area of Effect (elmo) 32
Projectile Speed (elmo/s) 310
Smooths ground
Slow decays after 2 seconds

Description

The Cyclops is the single heaviest tank on the field. Its Tankbuster Cannon can smash lesser tanks into oblivion, and can shake walls down, allowing it to spearhead assaults against terraformed fortifications. Its preferred target is other heavy units, they are slowed significantly upon hit, preventing them from escaping from Cyclops's grasp. However, it turns like a tub of water, its short range makes it easy prey for advanced skirmishers or air attacks, and its slow rate-of-fire makes it vulnerable to massed raider attacks