Difference between revisions of "Dart"

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(Added "Tactics and Strategy" section for Dart, starting with their usefulness against anti-heavy units.)
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| name = Dart
 
| name = Dart
 
| defname = vehscout
 
| defname = vehscout
| description = Raider/Scout Rover
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| description = Disruptor Raider/Scout Rover
 
| image = http://manual.zero-k.info/unitpics/vehscout.png
 
| image = http://manual.zero-k.info/unitpics/vehscout.png
 
| icontype = vehiclescout
 
| icontype = vehiclescout

Revision as of 04:03, 22 September 2018

The Dart is a raider/scout rover from the Rover Assembly.

Dart
(vehscout)
Disruptor Raider/Scout Rover
vehscout.pngvehiclescout
Stats
Cost 40
Hit Points 120
Movement Speed (elmo/s) 153
Turn Rate (deg/s) 181
Vision Radius (elmo) 580
Transportable Light
Weapons
Disruptor Pulse Beam
Damage 35
Slow Damage 140
Reload Time (s) 1
Damage per Second 35 + 140
Range (elmo) 150
Instantly hits

Description

Cheap and fast, the Dart is deadly in the first minutes of the game if your opponent is caught off-guard. Use missile towers, LLTs or any quick units to stop them.

Tactics and Strategy

Although they typically lose out against more combat-worthy raiders like Glaives and Scorchers, Darts, like other cheap scout units, excel at taking down anti-heavy units like Lances and Phantoms (even being cheap enough to affordably locate the cloaked sniper units) due to how much overkill those units' weapons do against the tiny Darts. Should they lack modest anti-swarm escorts, even heavy units like Grizzlies, Cyclopses, and even Paladins will easily fall prey to masses of Darts, with less cost spent on the Darts than on the heavy units.