Difference between revisions of "Pyro"

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| type = LaserCannon
 
| type = LaserCannon
 
| damage = 8.5
 
| damage = 8.5
| reloadtime = 0.16
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| reloadtime = 0.13
| dps = 53
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| dps = 64
 
| shielddamage = 300
 
| shielddamage = 300
 
| afterburn = 15
 
| afterburn = 15

Revision as of 05:15, 22 September 2018

The Pyro is a raider/riot jumper from the Jumpbot Factory.

Pyro
(jumpraid)
Raider/Riot Jumper
jumpraid.pngjumpjetraider
Stats
Cost 220
Hit Points 620
Movement Speed (elmo/s) 90
Turn Rate (deg/s) 297
Vision Radius (elmo) 420
Transportable Light
Abilities
Jumping
Range (elmo) 400
Reload (s) 10
Speed (elmo/s) 6
Midair jump Yes
Immunity to afterburn
Weapons
Flamethrower
Damage 8.5
Reload Time (s) 0.13
Damage per Second 64
Shield Damage 300
Afterburn (s) 15 (15 DPS)
Range (elmo) 260
Area of Effect (elmo) 32
Projectile Speed (elmo/s) 800
Passes through ground
Piercing
Damage increase vs large units


Napalm Blast
Damage 50
Afterburn (s) 2 (15 DPS)
Area of Effect (elmo) 128
Ground Burn DPS 20
Ground Burn radius (elmo) 128
Ground Burn duration (s) 13.3

Description

The Pyro is a cheap, fast walker with a flamethrower. The flamethrower deals increased damage to large units and can hit multiple targets at the same time. When killed, the Pyro sets surrounding units on fire. Additionally, Pyros also come with jetpacks, allowing them to jump over obstacles or get the drop on enemies.

Tactics and Strategy

For its cost, the Pyro is a fragile raider. Once an enemy has been set on fire, the Pyro should jump away to safety while the flames do their work. This works even better if you are fighting near cliffs which the Pyro can jump over. Since the flamethrower can hit enemies more than once, the Pyro is effective against larger units and structures, as long as they can stay in range and survive.