Difference between revisions of "Imp"

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The Imp relies on its speed and small size to dodge inaccurate weapons, especially those of assaults and many skirmishers. It can paralyze heavy units or packs of lighter raiders which cannot kill it before it is already in range. Reavers or Glaives can then eliminate the helpless enemies without risk. Counter with defenses or single cheap units to set off a premature detonation. This unit cloaks when otherwise idle.
 
The Imp relies on its speed and small size to dodge inaccurate weapons, especially those of assaults and many skirmishers. It can paralyze heavy units or packs of lighter raiders which cannot kill it before it is already in range. Reavers or Glaives can then eliminate the helpless enemies without risk. Counter with defenses or single cheap units to set off a premature detonation. This unit cloaks when otherwise idle.
  
== Tactics and Strategy ==
+
= Tactics and Strategy =
 
The Imp is best used defensively - it is easier to kill a stunned enemy within your territory than within the enemy's.
 
The Imp is best used defensively - it is easier to kill a stunned enemy within your territory than within the enemy's.
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 11:37, 2 October 2018

The Imp is an all terrain burrowing EMP bomb from the Cloakbot Factory.

Imp
(cloakbomb)
All Terrain EMP Bomb (Burrows)
cloakbomb.pngspiderbomb
Stats
Cost 120
Hit Points 50
Movement Speed (elmo/s) 126
Turn Rate (deg/s) 494
Vision Radius (elmo) 240
Transportable Light
Abilities
Personal Cloak
Only when idle
Free and automated
Decloak radius (elmo) 75
Instant self-destruction
Weapons
EMP Explosion
Damage 0
EMP Damage 2500
Damage per Second 0 + 0
Max Stun Time (s) 16
Area of Effect (elmo) 176

Description

The Imp relies on its speed and small size to dodge inaccurate weapons, especially those of assaults and many skirmishers. It can paralyze heavy units or packs of lighter raiders which cannot kill it before it is already in range. Reavers or Glaives can then eliminate the helpless enemies without risk. Counter with defenses or single cheap units to set off a premature detonation. This unit cloaks when otherwise idle.

Tactics and Strategy

The Imp is best used defensively - it is easier to kill a stunned enemy within your territory than within the enemy's.