Difference between revisions of "Cyclops"
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= Tactics and Strategy = | = Tactics and Strategy = | ||
− | If you need a tank to go first | + | If you need a tank to go first into the breach, this is it. It can soak up plenty of damage and can deal plenty of damage in return. A charge made up of purely Cyclopses can only be stopped by the heaviest defences, other tanks, and Strider forces. |
[[Airplane Plant]] bombers are a good counter to these. They can evade the Tankbuster Cannon fire and deliver their payload with relative ease, though [[Raven]]s may take casualties due to their dive-bombing. You can generally tell Ravens to not dive-bomb - the Cyclopses are too slow to evade the bombs. | [[Airplane Plant]] bombers are a good counter to these. They can evade the Tankbuster Cannon fire and deliver their payload with relative ease, though [[Raven]]s may take casualties due to their dive-bombing. You can generally tell Ravens to not dive-bomb - the Cyclopses are too slow to evade the bombs. |
Revision as of 19:47, 1 December 2019
The Cyclops is a very heavy tank buster from the Tank Foundry.
Cyclops (tankheavyassault) | |||||||||||||||||||||||||||||||
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Very Heavy Tank Buster | |||||||||||||||||||||||||||||||
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Stats | |||||||||||||||||||||||||||||||
Cost | 2200 | ||||||||||||||||||||||||||||||
Hit Points | 12000 | ||||||||||||||||||||||||||||||
Movement Speed (elmo/s) | 57 | ||||||||||||||||||||||||||||||
Turn Rate (deg/s) | 51 | ||||||||||||||||||||||||||||||
Vision Radius (elmo) | 540 | ||||||||||||||||||||||||||||||
Transportable | Heavy | ||||||||||||||||||||||||||||||
Weapons | |||||||||||||||||||||||||||||||
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Description
The Cyclops is the heaviest tank on the field. Its Tankbuster Cannon smashes lesser tanks into oblivion, and can shake walls down, allowing it to spearhead assaults against terraformed fortifications. Its preferred target is other heavy units, enemies are slowed significantly upon hit, making escape all but impossible. However, it turns like a tub of water, its short range makes it easy prey for massed raiders, advanced skirmishers or air attacks.
Tactics and Strategy
If you need a tank to go first into the breach, this is it. It can soak up plenty of damage and can deal plenty of damage in return. A charge made up of purely Cyclopses can only be stopped by the heaviest defences, other tanks, and Strider forces.
Airplane Plant bombers are a good counter to these. They can evade the Tankbuster Cannon fire and deliver their payload with relative ease, though Ravens may take casualties due to their dive-bombing. You can generally tell Ravens to not dive-bomb - the Cyclopses are too slow to evade the bombs.
The Nimbus gunship can also fight well against Cyclopses - they're too slow to evade the gunfire or close in on the distant gunship.