Difference between revisions of "Recluse"
HistidineBot (talk | contribs) m (Page auto-updated with DotNetWikiBot) |
Steel Blue (talk | contribs) (v1.8.4.0 -3 speed, turnrate droped by 12.5%(above pre-superfluid)) |
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| cost = 280 | | cost = 280 | ||
| hitpoints = 650 | | hitpoints = 650 | ||
− | | movespeed = | + | | movespeed = 45 |
− | | turnrate = | + | | turnrate = 276 |
| sight = 627 | | sight = 627 | ||
| transportable = Light | | transportable = Light |
Revision as of 16:36, 7 April 2020
The Recluse is a skirmisher spider (indirect fire) from the Spider Factory.
Recluse (spiderskirm) | |||||||||||||||||||
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Skirmisher Spider (Indirect Fire) | |||||||||||||||||||
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Stats | |||||||||||||||||||
Cost | 280 | ||||||||||||||||||
Hit Points | 650 | ||||||||||||||||||
Movement Speed (elmo/s) | 45 | ||||||||||||||||||
Turn Rate (deg/s) | 276 | ||||||||||||||||||
Vision Radius (elmo) | 627 | ||||||||||||||||||
Transportable | Light | ||||||||||||||||||
Weapons | |||||||||||||||||||
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Description
An all terrain missile launching unit. Climb walls with this spider walker and take your enemy by surprise. The unguided rockets cannot hit a rapidly jinking target, but they have a fairly long range.
Strategy and Tactics
Like all skirmisher units, if a unit gets close, the skirmisher is put in a bad position as it will have a problem getting the unit killed. The Recluse's 3 rocket volley is very inaccurate, but quite strong, so it should be grouped up to fire more rockets and take out more units. Because of the rocket spread, enemy unit groups are much easier to take out, as the rockets have a larger chance to hit them. The Recluse should be paired with other spiders, and attack from the distance while your escorts close range with the enemy, or kite the enemy along with your escorts.