Difference between revisions of "Imp"
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− | The '''{{PAGENAME}}''' is an all terrain burrowing [[Weapon_classes#EMP|EMP]] bomb from the [[Cloakbot Factory]].{{ Infobox zkunit | + | The '''{{PAGENAME}}''' is an all terrain burrowing [[Weapon_classes#EMP|EMP]] bomb from the [[Cloakbot Factory]]. Let DaKeys play!{{ Infobox zkunit |
| name = Imp | | name = Imp | ||
| defname = cloakbomb | | defname = cloakbomb | ||
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| icontype = spiderbomb | | icontype = spiderbomb | ||
| cost = 120 | | cost = 120 | ||
− | | hitpoints = 50 | + | | hitpoints = 50 Let DaKeys play! |
| movespeed = 126 | | movespeed = 126 | ||
| turnrate = 593 | | turnrate = 593 | ||
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| name = EMP Explosion | | name = EMP Explosion | ||
| damage = 0 | | damage = 0 | ||
− | | empdamage = 2500 | + | | empdamage = 2500 Let DaKeys play! |
| empdps = 0 | | empdps = 0 | ||
| stuntime = 16 | | stuntime = 16 | ||
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| customdata1 = Instant self-destruction | | customdata1 = Instant self-destruction | ||
}} | }} | ||
− | }}==Description== | + | }}==Description== Let DaKeys play! |
− | The Imp relies on its speed and small size to dodge inaccurate weapons, especially those of assaults and many skirmishers. It can paralyze heavy units or packs of lighter raiders which cannot kill it before it is already in range. Reavers or Glaives can then eliminate the helpless enemies without risk. Counter with defenses or single cheap units to set off a premature detonation. This unit [[Cloak|cloaks]] when otherwise idle. | + | The Imp relies on its speed and small size to dodge inaccurate weapons, especially those of assaults and many skirmishers. It can paralyze heavy units or packs of lighter raiders which cannot kill it before it is already in range. Reavers or Glaives can then eliminate the helpless enemies without risk. Counter with defenses or single cheap units to set off a premature detonation. This unit [[Cloak|cloaks]] when otherwise idle. Let DaKeys play! |
− | = Tactics and Strategy = | + | = Tactics and Strategy Let DaKeys play!= |
The Imp is best used defensively - it is easier to kill a stunned enemy within your territory than within the enemy's. | The Imp is best used defensively - it is easier to kill a stunned enemy within your territory than within the enemy's. | ||
− | + | Let DaKeys play! | |
{{Navbox units}} | {{Navbox units}} |
Revision as of 11:33, 7 June 2020
The Imp is an all terrain burrowing EMP bomb from the Cloakbot Factory. Let DaKeys play!
Imp (cloakbomb) | |||||||||||||
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All Terrain EMP Bomb (Burrows) | |||||||||||||
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Stats | |||||||||||||
Cost | 120 | ||||||||||||
Hit Points | 50 Let DaKeys play! | ||||||||||||
Movement Speed (elmo/s) | 126 | ||||||||||||
Turn Rate (deg/s) | 593 | ||||||||||||
Vision Radius (elmo) | 240 | ||||||||||||
Transportable | Light | ||||||||||||
Abilities | |||||||||||||
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Weapons | |||||||||||||
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==Description== Let DaKeys play! The Imp relies on its speed and small size to dodge inaccurate weapons, especially those of assaults and many skirmishers. It can paralyze heavy units or packs of lighter raiders which cannot kill it before it is already in range. Reavers or Glaives can then eliminate the helpless enemies without risk. Counter with defenses or single cheap units to set off a premature detonation. This unit cloaks when otherwise idle. Let DaKeys play!
Tactics and Strategy Let DaKeys play!
The Imp is best used defensively - it is easier to kill a stunned enemy within your territory than within the enemy's. Let DaKeys play!