Difference between revisions of "Venom"
(→Strategy and Tactics: did the math for the max stunlockable hp.) |
(Is less of a zapper and more of a boxer (traded stun time into DPS; raw damage 40->70, range 240->250, reload 1.5s->1.1s, stuntime 3s->1s)) |
||
Line 15: | Line 15: | ||
| name = Electro-Stunner | | name = Electro-Stunner | ||
| type = LightningCannon | | type = LightningCannon | ||
− | | damage = | + | | damage = 70 |
− | | reloadtime = 1. | + | | reloadtime = 1.10 |
− | | dps = | + | | dps = 64 |
| empdamage = 450 | | empdamage = 450 | ||
− | | empdps = | + | | empdps = 409 |
− | | stuntime = | + | | stuntime = 1 |
− | | range = | + | | range = 250 |
| aoe = 64 | | aoe = 64 | ||
| special1 = Instantly hits | | special1 = Instantly hits |
Revision as of 02:10, 12 November 2020
The Venom is a lightning riot spider from the Spider Factory.
Venom (spideremp) | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lightning Riot Spider | |||||||||||||||||||
| |||||||||||||||||||
Stats | |||||||||||||||||||
Cost | 200 | ||||||||||||||||||
Hit Points | 750 | ||||||||||||||||||
Movement Speed (elmo/s) | 84 | ||||||||||||||||||
Turn Rate (deg/s) | 316 | ||||||||||||||||||
Vision Radius (elmo) | 440 | ||||||||||||||||||
Transportable | Light | ||||||||||||||||||
Weapons | |||||||||||||||||||
|
Description
The Venom is an all-terrain unit designed to paralyze enemies so other units can easily destroy them. It moves particularly fast for a riot unit and in addition to the paralysis from its EMP weapon it does a small amount of damage. Works well in tandem with the Recluse to keep enemies from closing range with the fragile skirmisher.
Strategy and Tactics
The Venom's stun is very powerful, and can keep units stunlocked very effectively, which makes it a powerful addition to any spiderball. Because of the stun, a few Venoms can leave many enemy units defenseless against any attacks. Hard-hitting assaults like the Hermit or skirmishers like the Recluse, which fire projectiles that move too slowly to reliably hit agile enemies, can benefit greatly from the Venom's ability to stunlock enemies.
Aim for clusters of enemies, as the small splash radius can be exploited better, stunning many enemy units. Ensure that you don't stun your own Venoms.
The Venom is fast enough to close range on skirmishers.
Given enough time, a vemon can stunlock any unit under 6,000 hp.