Difference between revisions of "Knight"

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m (Slight range nerf 350->340 as of Zero-K v1.8.12.0)
m (Page auto-updated with DotNetWikiBot)
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| type = LightningCannon
 
| type = LightningCannon
 
| damage = 230
 
| damage = 230
| reloadtime = 2.20
+
| reloadtime = 2.2
 
| dps = 105
 
| dps = 105
 
| empdamage = 600
 
| empdamage = 600

Revision as of 06:30, 6 April 2021

The Knight is a lightning assault bot from the Cloakbot Factory.

Knight
(cloakassault)
Lightning Assault Bot
cloakassault.pngkbotassault
Stats
Cost 350
Hit Points 2400
Movement Speed (elmo/s) 51
Turn Rate (deg/s) 277
Vision Radius (elmo) 385
Transportable Light
Weapons
Lightning Gun
Damage 230
EMP Damage 600
Reload Time (s) 2.2
Damage per Second 105 + 273
Max Stun Time (s) 1
Range (elmo) 340
Inaccuracy (deg) 1.80
Instantly hits

Description

Slowly and steadily, groups of Knights can shrug off heavy fire as they make their way towards enemy fortifications, until they can field their short-range lightning cannon, which damages and stuns entrenched foes. Counter with anything that can reliably kite it, making sure that you don't get paralyzed (in which case you are as good as dead.)

Tactics and Strategy

Even by the standards of assault units, the Knight is slow and ponderous, and has merely decent health for its cost. The redeeming feature of the Knight is its lightning gun, which instantly hits (allowing it to serve in somewhat of a riot role against high-weight raiders such as the Blitz or Pyro), and stuns enemies so they cannot retreat or fire back (which also allows friendly units that fire slow easily-dodgeable projectiles, such as Ronins, Thugs, or Hermits, to reliably land hits on the stunned enemies), reducing the impact of the Knight's shortcomings.

Since the Knight is too slow and short-ranged to be of any use against enemy skirmishers, try supporting them with fast raiders like Glaives, or try hiding them under the veil of an Iris.