Difference between revisions of "Moderator"

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== Tactics and Strategy ==
 
== Tactics and Strategy ==
 
Since the Moderator's slowbeam instantly hits, and since it deals significant amounts of slow damage, even high-weight raiders such as the [[Blitz]] and [[Pyro]] are ill-suited towards dealing with about equal numbers of Moderators. To counter this, try switching to using cheaper, smaller raiders like [[Glaive]]s, or longer-ranged skirmishers like [[Ronin]]s or [[Fencer]]s.
 
Since the Moderator's slowbeam instantly hits, and since it deals significant amounts of slow damage, even high-weight raiders such as the [[Blitz]] and [[Pyro]] are ill-suited towards dealing with about equal numbers of Moderators. To counter this, try switching to using cheaper, smaller raiders like [[Glaive]]s, or longer-ranged skirmishers like [[Ronin]]s or [[Fencer]]s.
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== Mechanics ==
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Not only does the Moderator slow, it also overslows - setting every enemy unit caught in the blast to a temporary maximum slow of 58% (over the usual 50%). This lasts for 2 seconds.
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 08:26, 5 October 2021

The Moderator is a disruptor skirmisher walker from the Jumpbot Factory.

Moderator
(jumpskirm)
Disruptor Skirmisher Walker
jumpskirm.pngfatbotsupport
Stats
Cost 240
Hit Points 480
Movement Speed (elmo/s) 57
Turn Rate (deg/s) 475
Vision Radius (elmo) 473
Transportable Light
Abilities
Can ignore unidentified targets
Weapons
Disruptor Pulse Beam
Damage 460
Slow Damage 1840
Reload Time (s) 10
Damage per Second 46 + 184
Range (elmo) 420
Instantly hits

Description

The Moderator's disruptor beam reduces enemy speed and rate of fire by up to 50% in addition to dealing damage, making it effective against almost all targets.

Tactics and Strategy

Since the Moderator's slowbeam instantly hits, and since it deals significant amounts of slow damage, even high-weight raiders such as the Blitz and Pyro are ill-suited towards dealing with about equal numbers of Moderators. To counter this, try switching to using cheaper, smaller raiders like Glaives, or longer-ranged skirmishers like Ronins or Fencers.

Mechanics

Not only does the Moderator slow, it also overslows - setting every enemy unit caught in the blast to a temporary maximum slow of 58% (over the usual 50%). This lasts for 2 seconds.