The Dante is an assault/riot strider from the Strider Hub.
Dante (dante) |
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Assault/Riot Strider |
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Stats |
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Cost |
3500 |
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Hit Points |
11000 |
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Movement Speed (elmo/s) |
53 |
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Turn Rate (deg/s) |
98 |
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Vision Radius (elmo) |
600 |
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Transportable |
Heavy |
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Weapons |
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Napalm Rockets |
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Damage |
120.8 × 2 |
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Reload Time (s) |
2 |
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Damage per Second |
121 |
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Afterburn (s) |
38 (15 DPS) |
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Range (elmo) |
460 |
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Area of Effect (elmo) |
114 |
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Projectile Speed (elmo/s) |
800 |
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Inaccuracy (deg) |
2.00 |
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Wobbly (maximum, deg/s) |
55 |
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Heat Ray |
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Damage |
49 × 2 |
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Reload Time (s) |
0.10 |
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Damage per Second |
980 |
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Range (elmo) |
430 |
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Projectile Speed (elmo/s) |
500 |
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Damage falls off with range |
Napalm Rocket Salvo |
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Damage |
120.8 × 20 |
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Reload Time (s) |
20 |
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Damage per Second |
121 |
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Afterburn (s) |
38 (15 DPS) |
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Range (elmo) |
460 |
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Area of Effect (elmo) |
114 |
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Projectile Speed (elmo/s) |
800 |
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Inaccuracy (deg) |
16.0 |
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Wobbly (maximum, deg/s) |
44 |
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Arcing shot (deg) |
10.2 |
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Flamethrower |
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Damage |
15 |
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Reload Time (s) |
0.16 |
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Damage per Second |
94 |
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Shield Damage |
300 |
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Afterburn (s) |
15 (15 DPS) |
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Range (elmo) |
340 |
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Area of Effect (elmo) |
48 |
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Projectile Speed (elmo/s) |
800 |
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Passes through ground |
Piercing |
Damage increase vs large units |
|
Description
The Dante is a heavy combat unit that specializes in getting close and melting its target. Its flamethrower and twin heatrays aren't extraordinary, but its incendiary rockets can be fired in a salvo of twenty that devastates a wide swath of terrain.