Detriment |
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Ultimate Assault Strider |
|
Stats |
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Cost |
24000 |
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Hit Points |
85800 |
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Mass |
2671 |
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Movement Speed (elmo/s) |
36 |
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Turn Rate (deg/s) |
79 |
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Vision Radius (elmo) |
910 |
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Transportable |
Light |
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Abilities |
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Improved Regen |
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Combat Regen (HP/s) |
30 |
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|
Weapons |
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Gauss Battery |
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Damage |
160 × 3 |
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Reload Time (s) |
1.20 |
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Damage per Second |
399 |
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Range (elmo) |
600 |
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Projectile Speed (elmo/s) |
900 |
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Inaccuracy (deg) |
1.6 |
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Water capable |
Piercing |
Damage increase vs large units |
Anti-Air Laser Battery (anti-air only) |
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Damage |
20 |
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Reload Time (s) |
0.10 |
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Damage per Second |
205 |
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Range (elmo) |
810 |
---|
Instantly hits |
Medium-Range Missiles |
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Damage |
851 |
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Reload Time (s) |
1.55 |
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Damage per Second |
549 |
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Range (elmo) |
925 |
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Area of Effect (elmo) |
80 |
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Projectile Speed (elmo/s) |
10000 |
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Inaccuracy (deg) |
1.6 |
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Smoothes ground |
High-Energy Laserbeam |
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Damage |
600 × 3 |
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Reload Time (s) |
6 |
---|
Damage per Second |
300 |
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Range (elmo) |
600 |
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Burst Time (s) |
0.8 |
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Instantly hits |
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The Detriment is a super-heavy assault strider from the Strider Hub.
Description
The Detriment is the single heaviest strider in the field. It can defend itself against air attacks or use its rockets to hit distant targets, but the real meat lies in the massive gauss guns designed for one purpose - to kill other heavy units quickly and efficiently. Remember - the wise commander sends his Detriment out with adequate escorts against light unit swarms and air assaults.
Tactics and Strategy