Detriment

From Zero-K
Revision as of 03:30, 28 January 2017 by HistidineBot (talk | contribs) (Modified image path with DotNetWikiBot)
Jump to navigation Jump to search
Detriment
Ultimate Assault Strider
armorco.png
Stats
Cost 24000
Hit Points 85800
Mass 2671
Movement Speed (elmo/s) 36
Turn Rate (deg/s) 79
Vision Radius (elmo) 910
Transportable Light
Abilities
Improved Regen
Combat Regen (HP/s) 30
Weapons
Gauss Battery
Damage 160 × 3
Reload Time (s) 1.20
Damage per Second 399
Range (elmo) 600
Projectile Speed (elmo/s) 900
Inaccuracy (deg) 1.6
Water capable
Piercing
Damage increase vs large units


Anti-Air Laser Battery (anti-air only)
Damage 20
Reload Time (s) 0.10
Damage per Second 205
Range (elmo) 810
Projectile Speed (elmo/s) Instant


Medium-Range Missiles
Damage 851
Reload Time (s) 1.55
Damage per Second 549
Range (elmo) 925
Area of Effect (elmo) 80
Projectile Speed (elmo/s) 10000
Inaccuracy (deg) 1.6
Smoothes ground


High-Energy Laserbeam
Damage 600 × 3
Reload Time (s) 6
Damage per Second 300
Range (elmo) 600
Projectile Speed (elmo/s) Instant
Burst Time (s) 0.8

The Detriment is a super-heavy assault strider from the Strider Hub.

Description

The Detriment is the single heaviest strider in the field. It can defend itself against air attacks or use its rockets to hit distant targets, but the real meat lies in the massive gauss guns designed for one purpose - to kill other heavy units quickly and efficiently. Remember - the wise commander sends his Detriment out with adequate escorts against light unit swarms and air assaults.

Tactics and Strategy