Scorpion

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Revision as of 21:19, 6 May 2018 by Manored (talk | contribs) (Clarifying how to use the Scorpion.)
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The Scorpion is a cloaked infiltration strider from the Strider Hub.

Scorpion
(striderscorpion)
Cloaked Infiltration Strider
striderscorpion.pngt3spidergeneric
Stats
Cost 3000
Hit Points 12000
Movement Speed (elmo/s) 39
Turn Rate (deg/s) 66
Vision Radius (elmo) 517
Transportable Heavy
Abilities
Personal Cloak
Upkeep (mobile) (E/s) 10
Upkeep (idle) (E/s) 2
Decloak radius (elmo) 150
Weapons
Lightning Gun
Damage 360
EMP Damage 1080
Reload Time (s) 2
Damage per Second 180 + 540
Max Stun Time (s) 3
Range (elmo) 490
Inaccuracy (deg) 1.40
Instantly hits


Multi-Stunner
Damage 0
EMP Damage 1001 × 20
Reload Time (s) 30
Damage per Second 0 + 667
Max Stun Time (s) 3
Range (elmo) 490
Area of Effect (elmo) 80
Inaccuracy (deg) 4.1
Instantly hits


Auto Particle Beam × 2
Damage 60
Reload Time (s) 0.33
Damage per Second 182
Range (elmo) 420
Instantly hits

Description

The Scorpion paralyzes enemies with its lightning sting and then chews them up with its particle beam claws. Its tough carapace shrugs off most enemy fire, and can also turn the Scorpion transparent.

Tactics and Strategy

With its stealthiness, ability to climb walls, and high close-range firepower, the Scorpion makes an excellent late-game infiltration unit, specially on hilly maps where it is capable of approaching enemy assets from unexpected angles. Use Scorpions to take out artillery/support units behind enemy lines, or economic assets.

While the're quite powerful and their riot-like weapons keep them safe from swarms of light units, the're ultimately expensive, sluggish units with a short range, so ideally you want them to somehow bypass or circle the enemy's main force. If what you want is to punch right through it, there are better Striders for that.