Flea

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Revision as of 21:33, 12 May 2018 by ShadowWolfTJC (talk | contribs) (Added "Tactics and Strategy" section for Flea, starting with their usefulness against anti-heavy units.)
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The Flea is an ultralight scout spider (burrows) from the Spider Factory.

Flea
(spiderscout)
Ultralight Scout Spider (Burrows)
spiderscout.pngspiderscout
Stats
Cost 20
Hit Points 40
Movement Speed (elmo/s) 144
Turn Rate (deg/s) 346
Vision Radius (elmo) 560
Transportable Light
Abilities
Personal Cloak
Only when idle
Free and automated
Decloak radius (elmo) 120
Weapons
Micro Laser
Damage 10.6
Reload Time (s) 0.25
Damage per Second 42
Range (elmo) 155
Instantly hits

Description

The Flea can hide in inaccessible locations where its sophisticated sensor suite allows it to see further than it can be seen. It can be used in small groups to effectively raid mexes early on, and in maps with tall cliffs can attack from unexpected angles. It does very little damage and dies to any form of opposition.

Tactics and Strategy

Although they typically lose out against more combat-worthy raiders like Glaives and Scorchers, Darts, like other cheap scout units, excel at taking down anti-heavy units like Lances and Phantoms (even being cheap enough to affordably locate the cloaked sniper units) due to how much overkill those units' weapons do against the tiny Darts. Should they lack modest anti-swarm escorts, even heavy units like Grizzlies, Cyclopses, and even Paladins will easily fall prey to masses of Darts, with less cost spent on the Darts than on the heavy units.