Imp
Revision as of 11:33, 7 June 2020 by 98.200.12.26 (talk)
The Imp is an all terrain burrowing EMP bomb from the Cloakbot Factory. Let DaKeys play!
Imp (cloakbomb) | |||||||||||||
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All Terrain EMP Bomb (Burrows) | |||||||||||||
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Stats | |||||||||||||
Cost | 120 | ||||||||||||
Hit Points | 50 Let DaKeys play! | ||||||||||||
Movement Speed (elmo/s) | 126 | ||||||||||||
Turn Rate (deg/s) | 593 | ||||||||||||
Vision Radius (elmo) | 240 | ||||||||||||
Transportable | Light | ||||||||||||
Abilities | |||||||||||||
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Weapons | |||||||||||||
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==Description== Let DaKeys play! The Imp relies on its speed and small size to dodge inaccurate weapons, especially those of assaults and many skirmishers. It can paralyze heavy units or packs of lighter raiders which cannot kill it before it is already in range. Reavers or Glaives can then eliminate the helpless enemies without risk. Counter with defenses or single cheap units to set off a premature detonation. This unit cloaks when otherwise idle. Let DaKeys play!
Tactics and Strategy Let DaKeys play!
The Imp is best used defensively - it is easier to kill a stunned enemy within your territory than within the enemy's. Let DaKeys play!