Difference between revisions of "Detriment"
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| name = Detriment | | name = Detriment | ||
| defname = striderdetriment | | defname = striderdetriment | ||
− | | description = Ultimate Assault Strider | + | | description = Ultimate Assault Strider (Undersea Fire) |
| image = http://manual.zero-k.info/unitpics/striderdetriment.png | | image = http://manual.zero-k.info/unitpics/striderdetriment.png | ||
| icontype = krogoth | | icontype = krogoth | ||
| cost = 24000 | | cost = 24000 | ||
− | | hitpoints = | + | | hitpoints = 86000 |
| movespeed = 36 | | movespeed = 36 | ||
− | | turnrate = | + | | turnrate = 58 |
− | | sight = | + | | sight = 900 |
− | | sonar = | + | | sonar = 900 |
| transportable = Heavy | | transportable = Heavy | ||
| weapons = | | weapons = | ||
{{ Infobox zkweapon | {{ Infobox zkweapon | ||
− | | name = Gauss Battery | + | | name = Gauss Battery × 2 |
| type = Cannon | | type = Cannon | ||
| damage = 200.1 × 3 | | damage = 200.1 × 3 | ||
− | | reloadtime = | + | | reloadtime = 2.7 |
− | | dps = | + | | dps = 225 |
| shielddamage = 150 | | shielddamage = 150 | ||
− | | range = | + | | range = 550 |
− | | inaccuracy = 1. | + | | inaccuracy = 1.80 |
| projectilespeed = 900 | | projectilespeed = 900 | ||
| special1 = Water capable | | special1 = Water capable | ||
| special2 = Piercing | | special2 = Piercing | ||
| special3 = Damage increase vs large units | | special3 = Damage increase vs large units | ||
+ | }} | ||
+ | {{ Infobox zkweapon | ||
+ | | name = Obliteration Blaster | ||
+ | | type = LaserCannon | ||
+ | | damage = 1200.1 × 10 | ||
+ | | reloadtime = 40 | ||
+ | | dps = 300 | ||
+ | | range = 800 | ||
+ | | aoe = 106 | ||
+ | | inaccuracy = 2.4 | ||
+ | | manualfire = Yes | ||
+ | | projectilespeed = 1500 | ||
+ | | special1 = Smooths ground | ||
}} | }} | ||
{{ Infobox zkweapon | {{ Infobox zkweapon | ||
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| antiair = Yes | | antiair = Yes | ||
| special1 = Instantly hits | | special1 = Instantly hits | ||
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}} | }} | ||
{{ Infobox zkweapon | {{ Infobox zkweapon | ||
| name = High-Energy Laserbeam | | name = High-Energy Laserbeam | ||
| type = BeamLaser | | type = BeamLaser | ||
− | | damage = | + | | damage = 800.1 × 3 |
| reloadtime = 6 | | reloadtime = 6 | ||
− | | dps = | + | | dps = 400 |
− | | range = | + | | range = 550 |
| special1 = Instantly hits | | special1 = Instantly hits | ||
+ | }} | ||
+ | {{ Infobox zkweapon | ||
+ | | name = Jump Landing | ||
+ | | type = Cannon | ||
+ | | damage = 2000 | ||
+ | | reloadtime = 120 | ||
+ | | dps = 16.7 | ||
+ | | range = 400 | ||
+ | | aoe = 250 | ||
+ | | projectilespeed = 5 | ||
}} | }} | ||
| abilities = | | abilities = | ||
+ | {{ Infobox zkability jump | ||
+ | | range = 960 | ||
+ | | reload = 100 | ||
+ | | speed = 240 | ||
+ | | midairjump = No | ||
+ | }} | ||
{{ Infobox zkability regen | {{ Infobox zkability regen | ||
− | | combatregen = | + | | combatregen = 100 |
}} | }} | ||
}}==Description== | }}==Description== | ||
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== Tactics and Strategy == | == Tactics and Strategy == | ||
− | Think of the Detriment as a game-ender in giant robot format. There are a few tricks that can stop one in their tracks involving heavy aerial bombardment, close-range EMP units, and the like, but with a decent escort they're nigh unstoppable and can punch right through everything your enemy has and proceed to merrily blow up their bases. | + | Think of the Detriment as a game-ender in giant robot format. There are a few tricks that can stop one in their tracks involving heavy aerial bombardment, close-range EMP units, disintegrator gun (found on Ultimatums), and the like, but with a decent escort they're nigh unstoppable and can punch right through everything your enemy has and proceed to merrily blow up their bases. |
However, they're very slow and their range is limited, so they suffer from the problem of being an absolutely enormous metal investment that can only be effective at a relatively small area at a time. If your frontlines are already collapsing, a Detriment won't save you: the enemy will simply kill you everywhere where the Detriment isn't. You need to be capable of surviving long enough for the Detriment to actually reach the enemy's economy and do its thing. | However, they're very slow and their range is limited, so they suffer from the problem of being an absolutely enormous metal investment that can only be effective at a relatively small area at a time. If your frontlines are already collapsing, a Detriment won't save you: the enemy will simply kill you everywhere where the Detriment isn't. You need to be capable of surviving long enough for the Detriment to actually reach the enemy's economy and do its thing. | ||
{{Navbox units}} | {{Navbox units}} |
Latest revision as of 03:36, 23 November 2021
The Detriment is an ultimate assault strider from the Strider Hub.
Detriment (striderdetriment) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ultimate Assault Strider (Undersea Fire) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Stats | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cost | 24000 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hit Points | 86000 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Speed (elmo/s) | 36 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Turn Rate (deg/s) | 58 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vision Radius (elmo) | 900 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sonar (elmo) | 900 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Transportable | Heavy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Abilities | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Description
The Detriment is the single heaviest strider in the field. It can defend itself against air attacks or use its rockets to hit distant targets, but the real meat lies in the massive gauss guns designed for one purpose - to kill other heavy units quickly and efficiently. Remember - the wise commander sends his Detriment out with adequate escorts against light unit swarms and air assaults.
Tactics and Strategy[edit]
Think of the Detriment as a game-ender in giant robot format. There are a few tricks that can stop one in their tracks involving heavy aerial bombardment, close-range EMP units, disintegrator gun (found on Ultimatums), and the like, but with a decent escort they're nigh unstoppable and can punch right through everything your enemy has and proceed to merrily blow up their bases.
However, they're very slow and their range is limited, so they suffer from the problem of being an absolutely enormous metal investment that can only be effective at a relatively small area at a time. If your frontlines are already collapsing, a Detriment won't save you: the enemy will simply kill you everywhere where the Detriment isn't. You need to be capable of surviving long enough for the Detriment to actually reach the enemy's economy and do its thing.