Difference between revisions of "Funnelweb"

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m (Is made of gold-leaf now (HP 6500>4500, cost 3000>3500 BP) as of v1.8.8.2)
m (Minor nerf (cost 3500->4000 bp, speed 54->41) as of Zero-K v1.8.12.0)
Line 5: Line 5:
 
| image = http://manual.zero-k.info/unitpics/striderfunnelweb.png
 
| image = http://manual.zero-k.info/unitpics/striderfunnelweb.png
 
| icontype = t3special
 
| icontype = t3special
| cost = 3500
+
| cost = 4000
 
| hitpoints = 4500
 
| hitpoints = 4500
| movespeed = 54
+
| movespeed = 41
 
| turnrate = 103
 
| turnrate = 103
 
| sight = 650
 
| sight = 650

Revision as of 13:15, 12 January 2021

The Funnelweb is a shield support strider from the Strider Hub.

Funnelweb (striderfunnelweb)
Shield Support Strider
striderfunnelweb.png
Stats
Cost 4000
Hit Points 4500
Movement Speed (elmo/s) 41
Turn Rate (deg/s) 103
Vision Radius (elmo) 650
Transportable Heavy
Abilities
Construction
Build Power 40


Energy Shield
Strength (HP) 19400
Regen (HP/s) 300
Regen cost (E/s) 48
Radius (elmo) 550


Provides Intel
Radar (elmo) 1400
Weapons
None


Description

The slow all-terrain Funnelweb features an extremely powerful wide-area shield and high nano power for post-battle utility. It is otherwise unarmed.

Tactics and Strategy

Use the Funnelweb as combat support. The shield and buildpower it offers is a force multiplier. Putting a solid force within its shield is a recipe for a base killing army. The Funnelweb's shield recharges quickly outside of combat, and the strength of its shield does not affect the shield strength of any nearby shielded units.

Always, always, always give a Funnelweb an escort. It is not armed, and in cannot defend itself against anything. Seriously, a lone raider could destroy it. Bringing a mixed bag of riots, skirmishers, and raiders is usually a good idea.