Difference between revisions of "Halberd"

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The '''{{PAGENAME}}''' is a blockade runner hover from the [[Hovercraft Platform]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a blockade runner hover from the [[Hovercraft Platform]].{{Autoinfobox zkunit
| name = Halberd
 
 
| defname = hoverassault
 
| defname = hoverassault
| description = Blockade Runner Hover
 
| image = http://manual.zero-k.info/unitpics/hoverassault.png
 
| icontype = hoverassault
 
| cost = 240
 
| hitpoints = 1250
 
| movespeed = 96
 
| turnrate = 162
 
| sight = 385
 
| sonar = 385
 
| transportable = Light
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Direct Energy Weapon
 
| type = LaserCannon
 
| damage = 150
 
| reloadtime = 1.20
 
| dps = 125
 
| range = 200
 
| projectilespeed = 200
 
}}
 
| abilities =
 
{{ Infobox zkability armored
 
| reduction = 75%
 
}}
 
 
}}==Description==
 
}}==Description==
The Halberd buttons down into its armored hull when not firing, offering 4x damage resistance. Its slow, short-ranged weapon is unsuitable for use against highly mobile targets.
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The Halberd buttons down into its armored hull when not firing, offering 3x damage resistance. Its slow, short-ranged weapon is unsuitable for use against highly mobile targets.
  
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==

Latest revision as of 02:01, 18 May 2024

The Halberd is a blockade runner hover from the Hovercraft Platform.

Halberd
(hoverassault)
Blockade Runner Hover
Halberd hoverassault
Stats
Cost 210
Hit Points 1450
Mass 193
Movement Speed (elmo/s) 96
Turn Rate (deg/s) 162
Vision Radius (elmo) 385
Sonar (elmo) 385
Transportable Light
Abilities
Armored Form
Reduction (%) 66%
Weapons
Direct Energy Weapon
Damage 160
Reload Time (s) 1.20
Damage per Second 133
Range (elmo) 200
Projectile Speed (elmo/s) 200

Description

The Halberd buttons down into its armored hull when not firing, offering 3x damage resistance. Its slow, short-ranged weapon is unsuitable for use against highly mobile targets.

Tactics and Strategy

Set the Halberd's fire state to "hold fire mode" to keep it from opening up its protective hull to fire at enemies, thus keeping its damage reduction capabilities active (for, say, when it needs to speed past some modest defenses).