Difference between revisions of "Kodachi"

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(Updated for the latest changes in mechanics, rewrote some stuff accordingly, changed number for the latest ones, added strats.)
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| image = http://manual.zero-k.info/unitpics/tankraid.png
 
| image = http://manual.zero-k.info/unitpics/tankraid.png
 
| icontype = tankscout
 
| icontype = tankscout
| cost = 160
+
| cost = 170
| hitpoints = 860
+
| hitpoints = 670
| movespeed = 120
+
| movespeed = 117
| turnrate = 232
+
| turnrate = 210
| sight = 680
+
| sight = 600
 
| transportable = Light
 
| transportable = Light
 
| weapons =  
 
| weapons =  
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| name = Flame Bomb
 
| name = Flame Bomb
 
| type = Cannon
 
| type = Cannon
| damage = 70
+
| damage = 51
| reloadtime = 4.2
+
| reloadtime = 0.47
| dps = 16.7
+
| dps = 109
| afterburn = 2
+
| afterburn = 1
| range = 175
+
| range = 230
| aoe = 108
+
| aoe = 48
 
| customlabel1 = Ground Burn DPS
 
| customlabel1 = Ground Burn DPS
| customdata1 = 36
+
| customdata1 = 15
 
| customlabel2 = Ground Burn radius (elmo)
 
| customlabel2 = Ground Burn radius (elmo)
| customdata2 = 108
+
| customdata2 = 54
 
| customlabel3 = Ground Burn duration (s)
 
| customlabel3 = Ground Burn duration (s)
| customdata3 = 16
+
| customdata3 = 1.50
 
| projectilespeed = 800
 
| projectilespeed = 800
 
}}
 
}}
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}}
 
}}
 
}}==Description==
 
}}==Description==
The diminutive Kodachi is a unique raider. Its small yet agile chassis has enough armor and speed to get it close enough to fire its weapon, a napalm bomb. The Kodachi should run in, get a shot off, and withdraw before it takes significant damage. Damaged Kodachis regenerate out of combat.
+
The Kodachi is a unique raider. Its small yet agile chassis has enough armor and speed to get it close enough to fire its weapon, a napalm bomb. The Kodachi should run in, get a few shot off, and withdraw before it takes significant damage. Damaged Kodachis regenerate out of combat.
  
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==
Be careful about using the Kodachi alongside other units, especially other raiders like [[Blitz]]es. If you aren't careful, you could end up harming your own units with the Kodachi's napalm bombs, which set units on fire, and leave behind puddles of napalm that burn for long periods of time.
+
Using the Kodachi, like with other [[Tank Foundry]] units, requires a bit more finess compared to other raiders [https://zero-k.info/mediawiki/index.php?title=Unit_classes#Raider]. The Kodachi is slower, its weapon is mediocre at face-to-face engagements and it will generally find itself outnumbered. The key lies in constant movement. While it can be quiet a bit slower than it raider peers, Kodachi's flame bombs and regeneration allow it to outposition its opponents. Remember to keep it on fire-at-will and manuever around laying fire at the path of an enemy units.
  
To compensate for the Kodachi's low rate-of-fire when using it against light enemy defenses like [[Lotus]]es or [[Picket]]s, give it a move order close to the target in question, followed by a move order away from the target. Make sure that the Kodachi is set to fire-at-will mode, so that it'll automatically launch a napalm bomb at any enemies that come close to it, or return fire mode if you want to ensure that it only shoots at enemies that are shooting at it. To give units, including Kodachis, a series of orders to execute in a certain sequence, hold Shift while giving orders to add them to the end of the unit's "order queue".
+
Be careful about using the Kodachi alongside other units, especially other raiders like [[Blitz]]es. If you aren't careful, you could end up harming your own units with the Kodachi's napalm bombs, which set units on fire, and leave behind puddles of napalm that burn for short periods of time.
  
 +
Main prey of the Kodachi however is not units, but buildings. Remember that afterburn damage allows you even more mobility, as this unit doesn't need to stick around for burn damage to destroy the construction. The Kodachi can devastate enemy economy [https://zero-k.info/mediawiki/index.php?title=Metal_Extractor][https://zero-k.info/mediawiki/index.php?title=Energy] in moments, which makes it especially dangerous in early game, or even later when it has greater numbers.
 +
 +
While dealing with the Kodachi yourself remember its main flaws. Early radar detection will allow you to mount up proper defences, as you never want it roaming around freely behind your lines. Form a wide formation with your units as to not get hit with AOE flames and encircle the Kodachi. Try to not let it get away, since it will regenerate taken damage.
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 00:24, 28 March 2020

The Kodachi is a raider tank from the Tank Foundry.

Kodachi (tankraid)
Raider Tank
tankraid.png
Stats
Cost 170
Hit Points 670
Movement Speed (elmo/s) 117
Turn Rate (deg/s) 210
Vision Radius (elmo) 600
Transportable Light
Abilities
Improved Regen
Idle Regen (HP/s) 10
Time to enable (s) 10.0
Immunity to afterburn
Weapons
Flame Bomb
Damage 51
Reload Time (s) 0.47
Damage per Second 109
Afterburn (s) 1 (15 DPS)
Range (elmo) 230
Area of Effect (elmo) 48
Projectile Speed (elmo/s) 800
Ground Burn DPS 15
Ground Burn radius (elmo) 54
Ground Burn duration (s) 1.50

Description

The Kodachi is a unique raider. Its small yet agile chassis has enough armor and speed to get it close enough to fire its weapon, a napalm bomb. The Kodachi should run in, get a few shot off, and withdraw before it takes significant damage. Damaged Kodachis regenerate out of combat.

Tactics and Strategy

Using the Kodachi, like with other Tank Foundry units, requires a bit more finess compared to other raiders [1]. The Kodachi is slower, its weapon is mediocre at face-to-face engagements and it will generally find itself outnumbered. The key lies in constant movement. While it can be quiet a bit slower than it raider peers, Kodachi's flame bombs and regeneration allow it to outposition its opponents. Remember to keep it on fire-at-will and manuever around laying fire at the path of an enemy units.

Be careful about using the Kodachi alongside other units, especially other raiders like Blitzes. If you aren't careful, you could end up harming your own units with the Kodachi's napalm bombs, which set units on fire, and leave behind puddles of napalm that burn for short periods of time.

Main prey of the Kodachi however is not units, but buildings. Remember that afterburn damage allows you even more mobility, as this unit doesn't need to stick around for burn damage to destroy the construction. The Kodachi can devastate enemy economy [2][3] in moments, which makes it especially dangerous in early game, or even later when it has greater numbers.

While dealing with the Kodachi yourself remember its main flaws. Early radar detection will allow you to mount up proper defences, as you never want it roaming around freely behind your lines. Form a wide formation with your units as to not get hit with AOE flames and encircle the Kodachi. Try to not let it get away, since it will regenerate taken damage.