Difference between revisions of "Paladin"

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{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a ranged support strider from the [[Strider Hub]].{{ Infobox zkunit
| name = Bantha
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| name = Paladin
 
| defname = striderbantha
 
| defname = striderbantha
 
| description = Ranged Support Strider
 
| description = Ranged Support Strider
 
| image = http://manual.zero-k.info/unitpics/striderbantha.png
 
| image = http://manual.zero-k.info/unitpics/striderbantha.png
 
| icontype = t3generic
 
| icontype = t3generic
| cost = 10500
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| cost = 10000
 
| hitpoints = 32000
 
| hitpoints = 32000
| movespeed = 47
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| movespeed = 44
| turnrate = 174
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| turnrate = 192
 
| sight = 720
 
| sight = 720
 
| transportable = Heavy
 
| transportable = Heavy
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| damage = 0
 
| damage = 0
 
| reloadtime = 30
 
| reloadtime = 30
| empdamage = 1500 × 10
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| empdamage = 1250 × 12
 
| empdps = 500
 
| empdps = 500
 
| stuntime = 20
 
| stuntime = 20
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| projectilespeed = 250
 
| projectilespeed = 250
 
}}
 
}}
}}The '''Bantha''' is a heavy, long-range strider from the [[Strider Hub]].
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| abilities =
 
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{{ Infobox zkability regen
== Description ==
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| combatregen = 20
The Bantha is an even heavier solution to a particularly uncrackable defense line, with a tachyon projector and EMP missiles for stand-off engagements, lightning hand cannons for general purpose combat, and a good deal of armor. Beware though, for it is defenseless against air and cannot be used effectively on its own.  
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}}
 +
}}==Description==
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The Paladin is an even heavier solution to a particularly uncrackable defense line, with a tachyon projector and EMP missiles for stand-off engagements, lightning hand cannons for general purpose combat, and a good deal of armor. Beware though, for it is defenseless against air and cannot be used effectively on its own.
  
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==

Latest revision as of 06:11, 7 February 2023

The Paladin is a ranged support strider from the Strider Hub.

Paladin (striderbantha)
Ranged Support Strider
striderbantha.png
Stats
Cost 10000
Hit Points 32000
Movement Speed (elmo/s) 44
Turn Rate (deg/s) 192
Vision Radius (elmo) 720
Transportable Heavy
Abilities
Improved Regen
Combat Regen (HP/s) 20
Weapons
Tachyon Accelerator
Damage 3000
Reload Time (s) 10
Damage per Second 300
Range (elmo) 950
Instantly hits


Lightning Cannon
Damage 320
EMP Damage 960
Reload Time (s) 1
Damage per Second 320 + 960
Max Stun Time (s) 1
Range (elmo) 465
Inaccuracy (deg) 1.60
Instantly hits


EMP Missiles
Damage 0
EMP Damage 1250 × 12
Reload Time (s) 30
Damage per Second 0 + 500
Max Stun Time (s) 20
Range (elmo) 1200
Area of Effect (elmo) 64
Projectile Speed (elmo/s) 250
Homing (deg/s) 44
Wobbly (maximum, deg/s) 99
Arcing shot (deg) 45

Description

The Paladin is an even heavier solution to a particularly uncrackable defense line, with a tachyon projector and EMP missiles for stand-off engagements, lightning hand cannons for general purpose combat, and a good deal of armor. Beware though, for it is defenseless against air and cannot be used effectively on its own.

Tactics and Strategy[edit]