Difference between revisions of "Phoenix"
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| cost = 360 | | cost = 360 | ||
| hitpoints = 1060 | | hitpoints = 1060 | ||
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| sight = 780 | | sight = 780 | ||
| altitude = 240 | | altitude = 240 |
Latest revision as of 22:56, 26 August 2023
The Phoenix is a saturation napalm bomber from the Airplane Plant.
Phoenix (bomberriot) | |||||||||||||||
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Saturation Napalm Bomber | |||||||||||||||
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Stats | |||||||||||||||
Cost | 360 | ||||||||||||||
Hit Points | 1060 | ||||||||||||||
Movement Speed (elmo/s) | 243 | ||||||||||||||
Vision Radius (elmo) | 780 | ||||||||||||||
Altitude (elmo) | 240 | ||||||||||||||
Weapons | |||||||||||||||
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Description
The Phoenix's napalm bombs decimate large clumps of units and light structures.
Tactics and Strategy[edit]
The Phoenix is useful for killing and damaging large clumps of light units, setting them on fire and causing a large amount of damage. However, Phoenixes are also more vulnerable than other bombers.
- While the low initial damage of the Phoenix is underwhelming, the 10-second burn can make quick work of lighter units like Darts even when they dodge most initial damage.
- Burn damage will reset the countdown for units with regenerative abilities like Glaives or Reavers, as well as keep units with a cloak from disappearing from sight.
- Be careful when using Phoenixes around allied units, as the same properties that make them useful against enemy hordes make them a liability in a chaotic front line.