Difference between revisions of "Quake"

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(Created page with "{{ Infobox zkunit | name = Quake | description = Seismic Missile | image = http://packages.springrts.com/zkmanual/unitpics/seismic.png | cost = 400 | hitpoints = 1000 | mass =...")
 
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{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a seismic missile from the [[Missile Silo]].{{ Infobox zkunit
 
| name = Quake
 
| name = Quake
 +
| defname = seismic
 
| description = Seismic Missile
 
| description = Seismic Missile
| image = http://packages.springrts.com/zkmanual/unitpics/seismic.png
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| image = http://manual.zero-k.info/unitpics/seismic.png
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| icontype = cruisemissilesmall
 
| cost = 400
 
| cost = 400
 
| hitpoints = 1000
 
| hitpoints = 1000
| mass = 208
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| sight = 0
| weapons = {{ Infobox zkweapon
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| weapons =  
| name = Seismic Missile
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{{ Infobox zkweapon
| damage = 20
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| name = Seismic Missile
| range = 6000
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| type = StarburstLauncher
| aoe = 256
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| damage = 20
| projectilespeed = 1200
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| reloadtime = 10
| special1 = Smoothes ground
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| dps = 2
| special2 = Water capable
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| range = 6000
}}
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| aoe = 320
}}The '''Quake''' is a seismic missile, built at the [[Missile Silo]].
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| projectilespeed = 1200
 
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| special1 = Smooths ground
== Description ==
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| special2 = Water capable
The Quake creates a powerful seismic shockwave that smooths a wide area of terrain, while causing minimal harm to units.  
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}}
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}}==Description==
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The Quake creates a powerful seismic shockwave that smooths a wide area of terrain, while causing minimal harm to units.
  
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==

Latest revision as of 22:19, 14 March 2020

The Quake is a seismic missile from the Missile Silo.

Quake (seismic)
Seismic Missile
seismic.png
Stats
Cost 400
Hit Points 1000
Vision Radius (elmo) 0
Weapons
Seismic Missile
Damage 20
Reload Time (s) 10
Damage per Second 2
Range (elmo) 6000
Area of Effect (elmo) 320
Projectile Speed (elmo/s) 1200
Smooths ground
Water capable

Description

The Quake creates a powerful seismic shockwave that smooths a wide area of terrain, while causing minimal harm to units.

Tactics and Strategy[edit]