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The Scallop is an amphibious riot bot (anti-sub) from the Amphbot Factory.

Scallop (amphriot)
Amphibious Riot Bot (Anti-Sub)
Cost 280
Hit Points 1100
Movement Speed (elmo/s) 45
Turn Rate (deg/s) 165
Vision Radius (elmo) 430
Sonar (elmo) 430
Transportable Light
Improved Regen
Water Regen (HP/s) 10
At depth (elmo) 40
Damage 26 × 9
Reload Time (s) 0.80
Damage per Second 293
Range (elmo) 300
Area of Effect (elmo) 16
Projectile Speed (elmo/s) 880
Inaccuracy (deg) 3

Undersea Charge Launcher
Damage 90.1 × 2
Reload Time (s) 1.40
Damage per Second 129
Range (elmo) 230
Area of Effect (elmo) 50
Projectile Speed (elmo/s) 400
Homing (deg/s) 165


A typical riot unit, the Scallop is armed with impact explosives for underwater use and a quadruple shotgun when on land.

Tactics and Strategy[edit]

Normally, your Scallops are too slow and short-ranged to be able to close the distance towards the enemy's skirmishers. However, with help from some Lobsters, your Scallops can quickly close the distance towards the enemy units by having the Lobsters lob the Scallops at the enemy skirmishers. Such a tactic can also help the Scallops deal with some more modest base defenses like Stardust or Stingers, so long as the Scallops are launched right next to the base defenses, so that their shotguns can deal maximum damage from point-blank range.

Against ships, while the Scallop can take care of enemy Hunters and Seawolves just fine, unfortunately, it possesses neither the speed, nor the range, to deal with enemy Sirens, which can skirmish the Scallops to oblivion. Although Buoys and Grizzlies could possibly help in dealing with enemy Sirens, as mentioned before, Lobsters can help fix this problem by hurling the Scallops at the Sirens.