Difference between revisions of "Spiker"

From Zero-K
Jump to navigation Jump to search
m (Page auto-updated with DotNetWikiBot)
m (Migrated to autoinfobox with DotNetWikiBot)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
The '''{{PAGENAME}}''' is a skirmisher [[Chicken Defense|chicken]].{{ Infobox zkunit
+
The '''{{PAGENAME}}''' is a skirmisher [[Chicken Defense|chicken]].{{Autoinfobox zkunit
| name = Spiker
 
 
| defname = chickens
 
| defname = chickens
| description = Skirmisher
 
| image = http://manual.zero-k.info/unitpics/chickens.png
 
| icontype = chickens
 
| cost = 200
 
| hitpoints = 600
 
| movespeed = 60
 
| turnrate = 133
 
| sight = 550
 
| sonar = 550
 
| transportable = Light
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Spike
 
| type = Cannon
 
| damage = 180
 
| reloadtime = 3
 
| dps = 60
 
| range = 460
 
| projectilespeed = 280
 
| special1 = Water capable
 
}}
 
| abilities =
 
{{ Infobox zkability regen
 
| idleregen = 20
 
| timetoenable = 10.0
 
}}
 
 
}}==Description==
 
}}==Description==
 
The Spiker's razor sharp projectiles can pierce even the thickest armor. While it doesn't have much health, it remains a potent threat to both air and ground units. Counter with anything that can reliably outrange it.
 
The Spiker's razor sharp projectiles can pierce even the thickest armor. While it doesn't have much health, it remains a potent threat to both air and ground units. Counter with anything that can reliably outrange it.
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 03:50, 18 May 2024

The Spiker is a skirmisher chicken.

Spiker (chickens)
Skirmisher
chickens.png
Stats
Cost 200
Hit Points 600
Mass 144
Movement Speed (elmo/s) 60
Turn Rate (deg/s) 212
Vision Radius (elmo) 550
Sonar (elmo) 550
Transportable Light
Abilities
Improved Regen
Idle Regen (HP/s) 20
Time to enable (s) 10
Weapons
Spike
Damage 180
Reload Time (s) 3
Damage per Second 60
Range (elmo) 460
Projectile Speed (elmo/s) 280
Firing arc (deg) 120
Water capable

Description

The Spiker's razor sharp projectiles can pierce even the thickest armor. While it doesn't have much health, it remains a potent threat to both air and ground units. Counter with anything that can reliably outrange it.