Difference between revisions of "Felon"

From Zero-K
Jump to navigation Jump to search
m (Page auto-updated with DotNetWikiBot)
m (Now medium weight)
Line 10: Line 10:
 
| turnrate = 198
 
| turnrate = 198
 
| sight = 520
 
| sight = 520
| transportable = Light
+
| transportable = Medium
 
| weapons =  
 
| weapons =  
 
{{ Infobox zkweapon
 
{{ Infobox zkweapon

Revision as of 22:54, 27 September 2021

The Felon is a shielded riot/skirmisher bot from the Shieldbot Factory.

Felon
(shieldfelon)
Shielded Riot/Skirmisher Bot
shieldfelon.pngwalkersupport
Stats
Cost 620
Hit Points 1600
Movement Speed (elmo/s) 45
Turn Rate (deg/s) 198
Vision Radius (elmo) 520
Transportable Medium
Abilities
Energy Shield
Strength (HP) 1800
Regen (HP/s) 21
Regen cost (E/s) 0
Radius (elmo) 120
Can ignore unidentified targets
Weapons
Shield Gun
Damage 94
Reload Time (s) 0.13
Damage per Second 707
Range (elmo) 435
Shield drain (HP/shot) 75
Instantly hits

Description

The Felon draws energy from its shield, discharging it in accurate bursts. Link it to other shields to increase its rate of fire.

Tactics And Strategy

Use Felons with Thugs so the Thugs can tank damage for the Felon while also helping the Felon recharge its shields.

Felons are good anti-skirmishers due to the Felon's instant hit projectiles, so letting a Felon get close enough to discharge itself onto the enemy skirmishers is a good tactic.

Felons are the single strongest unit in the Shieldbot factory in terms of damage and HP. However, they are also the most expensive, meaning that the Felon must be defended.

Beware if the enemy sends swarms of high health but cheap units towards the Felon; the Felon will drain its shields and be an easy target and because the Felon drains its own shield whilst firing means that the Felon will be unable to fire consistently, drastically reducing the amount of damage a shieldball can do.