Difference between revisions of "Moderator"

From Zero-K
Jump to navigation Jump to search
m (Page auto-updated with DotNetWikiBot)
m (Migrated to autoinfobox with DotNetWikiBot)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
The '''{{PAGENAME}}''' is a disruptor skirmisher walker from the [[Jumpbot Factory]].{{ Infobox zkunit
+
The '''{{PAGENAME}}''' is a disruptor skirmisher walker from the [[Jumpbot Factory]].{{Autoinfobox zkunit
| name = Moderator
 
 
| defname = jumpskirm
 
| defname = jumpskirm
| description = Disruptor Skirmisher Walker
 
| image = http://manual.zero-k.info/unitpics/jumpskirm.png
 
| icontype = fatbotsupport
 
| cost = 240
 
| hitpoints = 480
 
| movespeed = 57
 
| turnrate = 475
 
| sight = 473
 
| transportable = Light
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Disruptor Pulse Beam
 
| type = BeamLaser
 
| damage = 460
 
| reloadtime = 10
 
| dps = 46
 
| slowdamage = 1840
 
| slowdps = 184
 
| range = 420
 
| special1 = Instantly hits
 
}}
 
| abilities =
 
{{ Infobox zkability line
 
| customdata1 = Can ignore unidentified targets
 
}}
 
 
}}==Description==
 
}}==Description==
 
The Moderator's disruptor beam reduces enemy speed and rate of fire by up to 50% in addition to dealing damage, making it effective against almost all targets.
 
The Moderator's disruptor beam reduces enemy speed and rate of fire by up to 50% in addition to dealing damage, making it effective against almost all targets.
Line 32: Line 6:
 
== Tactics and Strategy ==
 
== Tactics and Strategy ==
 
Since the Moderator's slowbeam instantly hits, and since it deals significant amounts of slow damage, even high-weight raiders such as the [[Blitz]] and [[Pyro]] are ill-suited towards dealing with about equal numbers of Moderators. To counter this, try switching to using cheaper, smaller raiders like [[Glaive]]s, or longer-ranged skirmishers like [[Ronin]]s or [[Fencer]]s.
 
Since the Moderator's slowbeam instantly hits, and since it deals significant amounts of slow damage, even high-weight raiders such as the [[Blitz]] and [[Pyro]] are ill-suited towards dealing with about equal numbers of Moderators. To counter this, try switching to using cheaper, smaller raiders like [[Glaive]]s, or longer-ranged skirmishers like [[Ronin]]s or [[Fencer]]s.
 +
 +
== Mechanics ==
 +
Not only does the Moderator slow, it also [[Status_Effects#Slow_damage|overslows]] - the targeted enemy unit can take extra slow damage, equivalent to 2 seconds of decay, above the usual cap, though without actually increasing the slowdown (this means staying at the maximum 50% slowdown for 2 seconds instead of falling off immediately, as long as enough slow damage was dealt).
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 01:16, 18 May 2024

The Moderator is a disruptor skirmisher walker from the Jumpbot Factory.

Moderator
(jumpskirm)
Disruptor Skirmisher Walker
Moderator fatbotsupport
Stats
Cost 240
Hit Points 480
Mass 146
Movement Speed (elmo/s) 57
Turn Rate (deg/s) 474
Vision Radius (elmo) 473
Transportable Light
Abilities
Can ignore unidentified targets
Weapons
Disruptor Pulse Beam
Damage 460
Slow Damage 1840
Reload Time (s) 10
Damage per Second 46 + 184
Range (elmo) 420
Instantly hits

Description

The Moderator's disruptor beam reduces enemy speed and rate of fire by up to 50% in addition to dealing damage, making it effective against almost all targets.

Tactics and Strategy

Since the Moderator's slowbeam instantly hits, and since it deals significant amounts of slow damage, even high-weight raiders such as the Blitz and Pyro are ill-suited towards dealing with about equal numbers of Moderators. To counter this, try switching to using cheaper, smaller raiders like Glaives, or longer-ranged skirmishers like Ronins or Fencers.

Mechanics

Not only does the Moderator slow, it also overslows - the targeted enemy unit can take extra slow damage, equivalent to 2 seconds of decay, above the usual cap, though without actually increasing the slowdown (this means staying at the maximum 50% slowdown for 2 seconds instead of falling off immediately, as long as enough slow damage was dealt).