Difference between revisions of "Scythe"

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The '''{{PAGENAME}}''' is a cloaked raider bot from the [[Cloakbot Factory]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a cloaked raider bot from the [[Cloakbot Factory]].{{Autoinfobox zkunit
| name = Scythe
 
 
| defname = cloakheavyraid
 
| defname = cloakheavyraid
| description = Cloaked Raider Bot
 
| image = http://manual.zero-k.info/unitpics/cloakheavyraid.png
 
| icontype = stealth
 
| cost = 250
 
| hitpoints = 820
 
| movespeed = 90
 
| turnrate = 363
 
| sight = 425
 
| transportable = Light
 
| weapons =
 
{{ Infobox zkweapon
 
| name = Blade
 
| type = BeamLaser
 
| damage = 200
 
| reloadtime = 1.40
 
| dps = 143
 
| range = 100
 
| special1 = Instantly hits
 
| special2 = Ignores shields
 
| special3 = Water capable
 
}}
 
| abilities =
 
{{ Infobox zkability cloak
 
| upkeepidle = 0.2
 
| upkeepmobile = 1
 
| decloakradius = 75
 
}}
 
{{ Infobox zkability regen
 
| idleregen = 20
 
| timetoenable = 10.0
 
}}
 
 
}}==Description==
 
}}==Description==
 
The Scythe isn't particularly tough in a stand-up fight, but its cloaking device lets it slip past enemy defenses to stab at the enemy's economy. Damaged Scythes can quickly regenerate when out of combat.
 
The Scythe isn't particularly tough in a stand-up fight, but its cloaking device lets it slip past enemy defenses to stab at the enemy's economy. Damaged Scythes can quickly regenerate when out of combat.
  
== Tactics and Strategy ==
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= Tactics and Strategy =
The true strength of the Scythe lies in hit-and-run attacks, using its cloak to escape enemies and its passive regeneration to prepare for the next assault. Scout out poorly defended metal extractors and economy buildings, then move in for the kill. Depending on chassis type and weapon modules, 2-3 Scythes will typically defeat a low-level Commander, which can cripple the opponent's early expansion. (In some situations, such as some campaign missions, Scythes can even be useful for destroying enemy superweapons like a [[Big Bertha]] or [[Trinity]].)
+
The true strength of the Scythe lies in hit-and-run attacks, using its cloak to escape enemies, and its passive regeneration to prepare for the next assault. Scout out poorly defended metal extractors and economy buildings, then move in for the kill. Depending on chassis type and weapon modules, 2-3 Scythes will typically defeat a low-level Commander, which can cripple the opponent's early expansion. In some situations, such as some campaign missions, Scythes can even be useful for destroying enemy superweapons like a [[Big Bertha]] or [[Trinity]].
  
To counter enemy Scythes, try using the [[Terraform]] tool to create some walls or ditches around your base's perimeter that are too high or too deep for the Scythes to cross without assistance (from, say, a [[Conjurer]] using the terraform tool, or a [[Lobster]] to toss the Scythes over the obstacle), and cover any openings with, say, a [[Stardust]], or some [[Badger]] mines. Make sure that you don't leave any openings within your defensive lines that are wide enough for the Scythes to sneakily squeeze in-between them. Keep riots near any high-value units (such as a [[Merlin]]) in case the Scythes try to assassinate them.
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To counter enemy Scythes, try using the [[Terraform]] tool to create some walls or ditches around your base's perimeter that are too high or too deep for the Scythes to cross without assistance, bury your energy sources (beware of the reach of scythes, sometimes it's more efficient to put up a wall around), place defences in hard to reach spots. Make sure that you don't leave any openings within your defensive lines that are wide enough for the Scythes to sneakily squeeze in-between. Keep riots near any high-value units (such as a [[Merlin]]) in case the Scythes try to assassinate them.
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 +
The cheapest way to counter Scythes late game is active screening (which you probably want to do regardless of their presence at the field). Units like [[Dirtbag]]s and [[Flea]]s can be made in mass to cover any open areas and discourage any stealth activities.  
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 02:38, 18 May 2024

The Scythe is a cloaked raider bot from the Cloakbot Factory.

Scythe
(cloakheavyraid)
Cloaked Raider Bot
Scythe stealth
Stats
Cost 250
Hit Points 820
Mass 168
Movement Speed (elmo/s) 90
Turn Rate (deg/s) 435
Vision Radius (elmo) 425
Transportable Light
Abilities
Personal Cloak
Upkeep (mobile) (E/s) 1
Upkeep (idle) (E/s) 0.2
Decloak radius (elmo) 75
Improved Regen
Idle Regen (HP/s) 10
Time to enable (s) 10
Weapons
Blade
Damage 200
Reload Time (s) 1.40
Damage per Second 143
Range (elmo) 100
Instantly hits
Ignores shields
Water capable

Description

The Scythe isn't particularly tough in a stand-up fight, but its cloaking device lets it slip past enemy defenses to stab at the enemy's economy. Damaged Scythes can quickly regenerate when out of combat.

Tactics and Strategy

The true strength of the Scythe lies in hit-and-run attacks, using its cloak to escape enemies, and its passive regeneration to prepare for the next assault. Scout out poorly defended metal extractors and economy buildings, then move in for the kill. Depending on chassis type and weapon modules, 2-3 Scythes will typically defeat a low-level Commander, which can cripple the opponent's early expansion. In some situations, such as some campaign missions, Scythes can even be useful for destroying enemy superweapons like a Big Bertha or Trinity.

To counter enemy Scythes, try using the Terraform tool to create some walls or ditches around your base's perimeter that are too high or too deep for the Scythes to cross without assistance, bury your energy sources (beware of the reach of scythes, sometimes it's more efficient to put up a wall around), place defences in hard to reach spots. Make sure that you don't leave any openings within your defensive lines that are wide enough for the Scythes to sneakily squeeze in-between. Keep riots near any high-value units (such as a Merlin) in case the Scythes try to assassinate them.

The cheapest way to counter Scythes late game is active screening (which you probably want to do regardless of their presence at the field). Units like Dirtbags and Fleas can be made in mass to cover any open areas and discourage any stealth activities.