Difference between revisions of "Conjurer"

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(→‎Tactics and Strategy: - Changed area cloak advice to something a bit more practical.)
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The '''{{PAGENAME}}''' is a cloaked construction bot from the [[Cloakbot Factory]].{{ Infobox zkunit
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The '''{{PAGENAME}}''' is a cloaked construction bot from the [[Cloakbot Factory]].{{Autoinfobox zkunit
| name = Conjurer
 
 
| defname = cloakcon
 
| defname = cloakcon
| description = Cloaked Construction Bot, Builds at 5 m/s
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}}==Description==
| image = http://manual.zero-k.info/unitpics/cloakcon.png
 
| icontype = builder
 
| cost = 120
 
| hitpoints = 600
 
| movespeed = 57
 
| turnrate = 435
 
| sight = 375
 
| transportable = Light
 
| abilities =
 
{{ Infobox zkability construction
 
| buildpower = 5
 
}}
 
{{ Infobox zkability cloak
 
| decloakradius = 75
 
}}
 
{{ Infobox zkability cloak
 
        | name = Area Cloak
 
| upkeep = 8
 
        | radius = 192
 
}}
 
{{ Infobox zkability intel
 
        | name = Radar Jammer
 
| jam = 192
 
}}
 
}}
 
 
 
==Description==
 
 
The Conjurer packs a short-ranged jammer and a cloaking device for stealthy expansion and base maintenance.
 
The Conjurer packs a short-ranged jammer and a cloaking device for stealthy expansion and base maintenance.
  
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The Conjurer is cloaked except while building, and also has a small jamming field, making it difficult to find. However, a Conjurer which is found by the enemy has no other defense (besides constructing a turret, which is likely to be too slow). Make sure that your Conjurers are hiding if enemy units are close.
 
The Conjurer is cloaked except while building, and also has a small jamming field, making it difficult to find. However, a Conjurer which is found by the enemy has no other defense (besides constructing a turret, which is likely to be too slow). Make sure that your Conjurers are hiding if enemy units are close.
  
Conjurers can be used to cheaply identify and spot enemy units while remaining cloaked, much to the benefit of your precision artillery units like [[Phantom|Phantoms]], [[Lance|Lances]], and [[Impaler|Impalers]].
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Conjurers can be used to cheaply identify and spot enemy units while remaining cloaked, much to the benefit of your precision artillery units like [[Phantom]]s, [[Lance]]s, and [[Impaler]]s.
 +
 
 +
Conjurers can also be used as less efficient replacement for [[Iris]], providing a small  [[Cloak#Area Cloakers|area cloak]]. They can be tricky to use alongside combat units, as with normal settings you won't be able to select them together. In order to remedy that, you can change the [[Selection#Selection Rank|selection priority]] of the Conjurers you activated area cloak on to 3, letting them be selected with the rest of the combat units.
  
Conjurers can also be used as less efficient replacement for [[Iris]], providing a small  [[Cloak#Area_Cloakers|area cloak]]. They can be tricky to use alongside combat units, as with normal settings you wont be able to select them together. In order to remedy that, you can change the selection priority of the Conjurers you activated area cloak on to 3, letting them be selected with the rest of the combat units.
 
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 10:05, 29 June 2024

The Conjurer is a cloaked construction bot from the Cloakbot Factory.

Conjurer
(cloakcon)
Cloaked Construction Bot, builds at 5.0 m/s
Conjurer builder
Stats
Cost 120
Hit Points 600
Mass 123
Movement Speed (elmo/s) 54
Turn Rate (deg/s) 435
Vision Radius (elmo) 375
Transportable Light
Abilities
Construction
Build Power 5
Personal Cloak
Decloak radius (elmo) 75
Area Cloak
Upkeep (E/s) 10
Radius (elmo) 175
Radar Jammer
Radar jam (elmo) 175
Weapons
None

Description

The Conjurer packs a short-ranged jammer and a cloaking device for stealthy expansion and base maintenance.

Tactics and Strategy

The Conjurer is cloaked except while building, and also has a small jamming field, making it difficult to find. However, a Conjurer which is found by the enemy has no other defense (besides constructing a turret, which is likely to be too slow). Make sure that your Conjurers are hiding if enemy units are close.

Conjurers can be used to cheaply identify and spot enemy units while remaining cloaked, much to the benefit of your precision artillery units like Phantoms, Lances, and Impalers.

Conjurers can also be used as less efficient replacement for Iris, providing a small area cloak. They can be tricky to use alongside combat units, as with normal settings you won't be able to select them together. In order to remedy that, you can change the selection priority of the Conjurers you activated area cloak on to 3, letting them be selected with the rest of the combat units.