Difference between revisions of "Dirtbag"
HistidineBot (talk | contribs) m (Page auto-updated with DotNetWikiBot) |
UlTima RaTio (talk | contribs) (Added strats. Kind of a flavorless joke-filled style, at least it is something of a diffrence.) |
||
Line 8: | Line 8: | ||
| hitpoints = 600 | | hitpoints = 600 | ||
| movespeed = 78 | | movespeed = 78 | ||
− | | turnrate = | + | | turnrate = 395 |
| sight = 560 | | sight = 560 | ||
| transportable = Light | | transportable = Light | ||
Line 16: | Line 16: | ||
| type = BeamLaser | | type = BeamLaser | ||
| damage = 45 | | damage = 45 | ||
− | | reloadtime = 2 | + | | reloadtime = 2.0 |
− | | dps = | + | | dps = 22 |
| range = 50 | | range = 50 | ||
| special1 = Instantly hits | | special1 = Instantly hits | ||
Line 28: | Line 28: | ||
| range = 400 | | range = 400 | ||
| reload = 10 | | reload = 10 | ||
− | | speed = | + | | speed = 180 |
| midairjump = No | | midairjump = No | ||
}} | }} | ||
Line 37: | Line 37: | ||
The Dirtbag exists to block enemy movement and generally get in the way. They are so dedicated to this task that they release their dirt payload upon death to form [[Terraform|little annoying mounds]]. While waiting for their fate Dirtbags enjoy headbutting and scouting. | The Dirtbag exists to block enemy movement and generally get in the way. They are so dedicated to this task that they release their dirt payload upon death to form [[Terraform|little annoying mounds]]. While waiting for their fate Dirtbags enjoy headbutting and scouting. | ||
+ | = Tactics and Strategy = | ||
+ | Highly utilitarian, literally dirt-cheap. Annoying. The Dirtbag can serve in a number of ways and sometimes turns out to be a game-changing unit. | ||
+ | |||
+ | While a bit slower then a [[Bandit]], Dirtbags are also twice as cheap, and have an ability to jump, which, combined with having the same vision radius, turns them into a great scout early game. As a last ditch effor, Dirtbag can try to self-detonate on enemies metal-spots, restricting the [[mex]] construction. Kinda annoying. | ||
+ | |||
+ | As such, Dirtbags also serve as excellent screens against units such as [[Widow]]s or [[Phantom]]s, but they will require some fire-support to completely drive-off the enemy. They also one-shot [[Flea]]s. Irritating, huh. | ||
+ | |||
+ | The Dirtbag can turn game for [[Hovercraft Platform]] and [[Tank Foundry]] players into a clumsy mess. After death, Dirtbags spawn a [[Terraform|little ugly mound]], about the height of their legs. In-mass, this can turn the battlefield into a claustrophobic unreadable horror of a terrain, providing you with a cheap terraforming option, and a huge advantage if you or your allies switch into [[Spider Factory]]. Beware, that the mounds will form wherever the Dirtbag dies, and will potentially restrict your [[Radar Tower|radar]] vision. Pesky little things. | ||
+ | |||
+ | Finally, Dirtbags can draw fire, helping during charges on [[Stinger]]s and other defences alike, being a target for [[Lance]]s, clog up [[Jugglenaut]]s in pull-mode, draw-out [[Imp]]s and a lot more. When someone hits you, try throwing some dirt in their face, turns out it might just help. | ||
{{Navbox units}} | {{Navbox units}} |
Revision as of 00:25, 14 April 2020
The Dirtbag is a light scout and obstruction unit from the Shieldbot Factory.
Dirtbag (shieldscout) | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Box of Dirt | |||||||||||||||||||
| |||||||||||||||||||
Stats | |||||||||||||||||||
Cost | 30 | ||||||||||||||||||
Hit Points | 600 | ||||||||||||||||||
Movement Speed (elmo/s) | 78 | ||||||||||||||||||
Turn Rate (deg/s) | 395 | ||||||||||||||||||
Vision Radius (elmo) | 560 | ||||||||||||||||||
Transportable | Light | ||||||||||||||||||
Abilities | |||||||||||||||||||
| |||||||||||||||||||
Weapons | |||||||||||||||||||
|
Description
The Dirtbag exists to block enemy movement and generally get in the way. They are so dedicated to this task that they release their dirt payload upon death to form little annoying mounds. While waiting for their fate Dirtbags enjoy headbutting and scouting.
Tactics and Strategy
Highly utilitarian, literally dirt-cheap. Annoying. The Dirtbag can serve in a number of ways and sometimes turns out to be a game-changing unit.
While a bit slower then a Bandit, Dirtbags are also twice as cheap, and have an ability to jump, which, combined with having the same vision radius, turns them into a great scout early game. As a last ditch effor, Dirtbag can try to self-detonate on enemies metal-spots, restricting the mex construction. Kinda annoying.
As such, Dirtbags also serve as excellent screens against units such as Widows or Phantoms, but they will require some fire-support to completely drive-off the enemy. They also one-shot Fleas. Irritating, huh.
The Dirtbag can turn game for Hovercraft Platform and Tank Foundry players into a clumsy mess. After death, Dirtbags spawn a little ugly mound, about the height of their legs. In-mass, this can turn the battlefield into a claustrophobic unreadable horror of a terrain, providing you with a cheap terraforming option, and a huge advantage if you or your allies switch into Spider Factory. Beware, that the mounds will form wherever the Dirtbag dies, and will potentially restrict your radar vision. Pesky little things.
Finally, Dirtbags can draw fire, helping during charges on Stingers and other defences alike, being a target for Lances, clog up Jugglenauts in pull-mode, draw-out Imps and a lot more. When someone hits you, try throwing some dirt in their face, turns out it might just help.