Difference between revisions of "Halberd"
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m (Changed cost info with the recent update.) |
m (Damage updated in v1.9.6.0, DPS updated to match change in damage.) |
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Line 16: | Line 16: | ||
| name = Direct Energy Weapon | | name = Direct Energy Weapon | ||
| type = LaserCannon | | type = LaserCannon | ||
− | | damage = | + | | damage = 160 |
| reloadtime = 1.20 | | reloadtime = 1.20 | ||
− | | dps = | + | | dps = 133 |
| range = 200 | | range = 200 | ||
| projectilespeed = 200 | | projectilespeed = 200 |
Revision as of 16:23, 8 July 2021
The Halberd is a blockade runner hover from the Hovercraft Platform.
Halberd (hoverassault) | |||||||||||||
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Blockade Runner Hover | |||||||||||||
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Stats | |||||||||||||
Cost | 210 | ||||||||||||
Hit Points | 1250 | ||||||||||||
Movement Speed (elmo/s) | 96 | ||||||||||||
Turn Rate (deg/s) | 162 | ||||||||||||
Vision Radius (elmo) | 385 | ||||||||||||
Sonar (elmo) | 385 | ||||||||||||
Transportable | Light | ||||||||||||
Abilities | |||||||||||||
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Weapons | |||||||||||||
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Description
The Halberd buttons down into its armored hull when not firing, offering 4x damage resistance. Its slow, short-ranged weapon is unsuitable for use against highly mobile targets.
Tactics and Strategy
Set the Halberd's fire state to "hold fire mode" to keep it from opening up its protective hull to fire at enemies, thus keeping its damage reduction capabilities active (for, say, when it needs to speed past some modest defenses).