Difference between revisions of "Venom"

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(→‎Strategy and Tactics: did the math for the max stunlockable hp.)
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| image = http://manual.zero-k.info/unitpics/spideremp.png
 
| image = http://manual.zero-k.info/unitpics/spideremp.png
 
| icontype = spiderriotspecial
 
| icontype = spiderriotspecial
| cost = 200
+
| cost = 190
| hitpoints = 750
+
| hitpoints = 740
 
| movespeed = 84
 
| movespeed = 84
 
| turnrate = 316
 
| turnrate = 316
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| name = Electro-Stunner
 
| name = Electro-Stunner
 
| type = LightningCannon
 
| type = LightningCannon
| damage = 40
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| damage = 65
| reloadtime = 1.50
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| reloadtime = 1.13
| dps = 27
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| dps = 57
| empdamage = 450
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| empdamage = 400
| empdps = 300
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| empdps = 353
| stuntime = 3
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| stuntime = 1
 
| range = 240
 
| range = 240
 
| aoe = 64
 
| aoe = 64
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}}
 
}}
 
}}==Description==
 
}}==Description==
The Venom is an all-terrain unit designed to paralyze enemies so other units can easily destroy them. It moves particularly fast for a riot unit and in addition to the paralysis from its [[Weapon_classes#EMP|EMP]] weapon it does a small amount of damage. Works well in tandem with the Recluse to keep enemies from closing range with the fragile skirmisher.
+
The Venom is an all-terrain unit designed to paralyze enemies so other units can easily destroy them. It moves particularly fast for a riot unit and in addition to the paralysis from its [[Status_Effects#EMP_damage|EMP]] weapon it does a respectable amount of damage. Works well in tandem with the Recluse to keep enemies from closing range with the fragile skirmisher.
  
 
==Strategy and Tactics==
 
==Strategy and Tactics==
The Venom's stun is very powerful, and can keep units stunlocked very effectively, which makes it a powerful addition to any spiderball. Because of the stun, a few Venoms can leave many enemy units defenseless against any attacks. Hard-hitting assaults like the [[Hermit]] or skirmishers like the [[Recluse]], which fire projectiles that move too slowly to reliably hit agile enemies, can benefit greatly from the Venom's ability to stunlock enemies.
+
The Venom's stun is very powerful, a single Venom will render an enemy almost helpless already, and two Venoms will stunlock it perfectly if they overlay their shots at all. Because of the stun, a few Venoms can leave many enemy units defenseless against any attacks. Hard-hitting assaults like the [[Hermit]] or skirmishers like the [[Recluse]], which fire projectiles that move too slowly to reliably hit agile enemies, can benefit greatly from the Venom's ability to disable enemies.
  
Aim for clusters of enemies, as the small splash radius can be exploited better, stunning many enemy units. Ensure that you don't stun your own Venoms.
+
Aim for clusters of enemies, as the small splash radius can be exploited better, stunning many enemy units. When facing faster raiders, keep walking your Venoms towards the enemy so that they do not have any chance to escape in the small gaps between the Venom shots. Ensure that you don't stun your own Venoms.
  
The Venom is fast enough to close range on skirmishers.
+
The Venom is fast enough to close range on skirmishers. The speed also makes them a potent threat in small groups to lone, heavy units that cannot fend off raiders. Venoms deal EMP very quickly and can achieve stunlock in a matter of seconds against anything short of a [[Paladin]], this can be a brute force substitute for [[Widow]] when stealth is not necessary.
 
 
Given enough time, a vemon can stunlock any unit under 6,000 hp.
 
  
 
{{Navbox units}}
 
{{Navbox units}}

Latest revision as of 06:43, 24 April 2022

The Venom is a lightning riot spider from the Spider Factory.

Venom (spideremp)
Lightning Riot Spider
spideremp.png
Stats
Cost 190
Hit Points 740
Movement Speed (elmo/s) 84
Turn Rate (deg/s) 316
Vision Radius (elmo) 440
Transportable Light
Weapons
Electro-Stunner
Damage 65
EMP Damage 400
Reload Time (s) 1.13
Damage per Second 57 + 353
Max Stun Time (s) 1
Range (elmo) 240
Area of Effect (elmo) 64
Instantly hits

Description

The Venom is an all-terrain unit designed to paralyze enemies so other units can easily destroy them. It moves particularly fast for a riot unit and in addition to the paralysis from its EMP weapon it does a respectable amount of damage. Works well in tandem with the Recluse to keep enemies from closing range with the fragile skirmisher.

Strategy and Tactics[edit]

The Venom's stun is very powerful, a single Venom will render an enemy almost helpless already, and two Venoms will stunlock it perfectly if they overlay their shots at all. Because of the stun, a few Venoms can leave many enemy units defenseless against any attacks. Hard-hitting assaults like the Hermit or skirmishers like the Recluse, which fire projectiles that move too slowly to reliably hit agile enemies, can benefit greatly from the Venom's ability to disable enemies.

Aim for clusters of enemies, as the small splash radius can be exploited better, stunning many enemy units. When facing faster raiders, keep walking your Venoms towards the enemy so that they do not have any chance to escape in the small gaps between the Venom shots. Ensure that you don't stun your own Venoms.

The Venom is fast enough to close range on skirmishers. The speed also makes them a potent threat in small groups to lone, heavy units that cannot fend off raiders. Venoms deal EMP very quickly and can achieve stunlock in a matter of seconds against anything short of a Paladin, this can be a brute force substitute for Widow when stealth is not necessary.