Difference between revisions of "Badger"

From Zero-K
Jump to navigation Jump to search
(Added "Tactics and Strategy" section for Badger.)
m (Page auto-updated with DotNetWikiBot)
(11 intermediate revisions by 7 users not shown)
Line 5: Line 5:
 
| image = http://manual.zero-k.info/unitpics/veharty.png
 
| image = http://manual.zero-k.info/unitpics/veharty.png
 
| icontype = vehiclearty
 
| icontype = vehiclearty
| cost = 260
+
| cost = 270
 
| hitpoints = 450
 
| hitpoints = 450
| movespeed = 75
+
| movespeed = 56
| turnrate = 66
+
| turnrate = 105
 
| sight = 660
 
| sight = 660
 
| transportable = Light
 
| transportable = Light
Line 15: Line 15:
 
| name = Light Mine Artillery
 
| name = Light Mine Artillery
 
| type = Cannon
 
| type = Cannon
| damage = 220
+
| damage = 190
| reloadtime = 5.5
+
| reloadtime = 5.6
| dps = 40
+
| dps = 34
| range = 730
+
| range = 750
 
| aoe = 48
 
| aoe = 48
 
| customlabel1 = Spawns Unit
 
| customlabel1 = Spawns Unit
Line 30: Line 30:
 
The Badger lays mines which are fairly effective but have a limited lifespan from a distance (rather haphazardly). The Badger outranges most defenses comfortably, but is lightly armored and cannot flee easily so keep it screened with friendly units, possibly assisted by your own mines.
 
The Badger lays mines which are fairly effective but have a limited lifespan from a distance (rather haphazardly). The Badger outranges most defenses comfortably, but is lightly armored and cannot flee easily so keep it screened with friendly units, possibly assisted by your own mines.
  
== Tactics and Strategy ==
+
= Tactics and Strategy =
 
The Badger is generally too weak and inaccurate to effectively counter more robust enemy defenses like [[Stardust]] or [[Stinger]]s (which would be better countered with [[Impaler]]s). However, the Badger is useful in an area denial role (similar to the [[Firewalker]]), where its mines, while not particularly damaging to enemy assault units, can stop enemy raiders, skirmishers, and even cloaked units (like [[Scythe]]s, [[Widow]]s, and [[Ultimatum]]s) dead in their tracks.
 
The Badger is generally too weak and inaccurate to effectively counter more robust enemy defenses like [[Stardust]] or [[Stinger]]s (which would be better countered with [[Impaler]]s). However, the Badger is useful in an area denial role (similar to the [[Firewalker]]), where its mines, while not particularly damaging to enemy assault units, can stop enemy raiders, skirmishers, and even cloaked units (like [[Scythe]]s, [[Widow]]s, and [[Ultimatum]]s) dead in their tracks.
 +
 +
The bulk of the damage of Badger is done via the mines it spawns, not its projectile. The Badger projectile only does 20 damage (with a respectable AoE), and spawns a mine that will explode into 5 bomblets inflicting 34 damage each to a single target, for 190 damage total per shot (and very little AoE). The full 190 damage will also be done if the projectile hits a shield directly.
 +
 +
The Badger's mines stay active for a single minute, so a single Badger that force-fires on the ground can prepare a minefield consisting of 11 mines in a minute, which it can maintain indefinitely as long as it keeps firing.
 +
 +
To quickly order multiple Badgers to create a minefield that stretches from place to place, hold down the Alt key, and drag a line from one spot to another, while giving the Badgers a force-fire order.
  
 
{{Navbox units}}
 
{{Navbox units}}

Revision as of 06:11, 27 September 2021

The Badger is an artillery minelayer rover from the Rover Assembly.

Badger
(veharty)
Artillery Minelayer Rover
veharty.pngvehiclearty
Stats
Cost 270
Hit Points 450
Movement Speed (elmo/s) 56
Turn Rate (deg/s) 105
Vision Radius (elmo) 660
Transportable Light
Weapons
Light Mine Artillery
Damage 190
Reload Time (s) 5.6
Damage per Second 34
Range (elmo) 750
Area of Effect (elmo) 48
Projectile Speed (elmo/s) 500
Spawns Unit Claw
Spawn Life (s) 60
High trajectory

Description

The Badger lays mines which are fairly effective but have a limited lifespan from a distance (rather haphazardly). The Badger outranges most defenses comfortably, but is lightly armored and cannot flee easily so keep it screened with friendly units, possibly assisted by your own mines.

Tactics and Strategy

The Badger is generally too weak and inaccurate to effectively counter more robust enemy defenses like Stardust or Stingers (which would be better countered with Impalers). However, the Badger is useful in an area denial role (similar to the Firewalker), where its mines, while not particularly damaging to enemy assault units, can stop enemy raiders, skirmishers, and even cloaked units (like Scythes, Widows, and Ultimatums) dead in their tracks.

The bulk of the damage of Badger is done via the mines it spawns, not its projectile. The Badger projectile only does 20 damage (with a respectable AoE), and spawns a mine that will explode into 5 bomblets inflicting 34 damage each to a single target, for 190 damage total per shot (and very little AoE). The full 190 damage will also be done if the projectile hits a shield directly.

The Badger's mines stay active for a single minute, so a single Badger that force-fires on the ground can prepare a minefield consisting of 11 mines in a minute, which it can maintain indefinitely as long as it keeps firing.

To quickly order multiple Badgers to create a minefield that stretches from place to place, hold down the Alt key, and drag a line from one spot to another, while giving the Badgers a force-fire order.