Difference between revisions of "Ronin"
Jump to navigation
Jump to search
m (Reverted edits by HistidineBot (talk) to last revision by Shaman) |
(Jan 21 balance change) |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 6: | Line 6: | ||
| icontype = kbotskirm | | icontype = kbotskirm | ||
| cost = 90 | | cost = 90 | ||
− | | hitpoints = | + | | hitpoints = 400 |
− | | movespeed = | + | | movespeed = 84 |
− | | turnrate = | + | | turnrate = 370 |
| sight = 523 | | sight = 523 | ||
| transportable = Light | | transportable = Light | ||
Line 23: | Line 23: | ||
}} | }} | ||
}}==Description== | }}==Description== | ||
− | The Ronin's low damage, low speed unguided rockets are redeemed by their range. They are most effective in a line formation, firing at maximum range and kiting the enemy. | + | The Ronin's low damage, low speed unguided rockets are redeemed by their range. They are most effective in a line formation, firing at maximum range and kiting the enemy. |
+ | |||
+ | When reloading, their movement speed is reduced by 66% (dropping it to 55.4 elmo/s) | ||
= Tactics and Strategy = | = Tactics and Strategy = |
Revision as of 00:35, 23 January 2024
The Ronin is a skirmisher bot (direct-fire) from the Cloakbot Factory.
Ronin (cloakskirm) | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skirmisher Bot (Direct-Fire) | |||||||||||||||
| |||||||||||||||
Stats | |||||||||||||||
Cost | 90 | ||||||||||||||
Hit Points | 400 | ||||||||||||||
Movement Speed (elmo/s) | 84 | ||||||||||||||
Turn Rate (deg/s) | 370 | ||||||||||||||
Vision Radius (elmo) | 523 | ||||||||||||||
Transportable | Light | ||||||||||||||
Weapons | |||||||||||||||
|
Description
The Ronin's low damage, low speed unguided rockets are redeemed by their range. They are most effective in a line formation, firing at maximum range and kiting the enemy.
When reloading, their movement speed is reduced by 66% (dropping it to 55.4 elmo/s)
Tactics and Strategy
Compared to most other skirmishers the Ronin has less range, but is very cheap and inflicts more damage for its cost. Furthermore, unlike most skirmishers the Ronin's projectile travels horizontally rather than arcing, so they cannot fire past each other effectively. Therefore, good positioning is essential for Ronins to fire uninterrupted, and to avoid losing many Ronins at once to area-of-effect attacks.