Difference between revisions of "Ronin"

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m (Reverted edits by HistidineBot (talk) to last revision by Shaman)
(Jan 21 balance change)
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| icontype = kbotskirm
 
| icontype = kbotskirm
 
| cost = 90
 
| cost = 90
| hitpoints = 420
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| hitpoints = 400
| movespeed = 69 (52 in combat)
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| movespeed = 84
| turnrate = 363
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| turnrate = 370
 
| sight = 523
 
| sight = 523
 
| transportable = Light
 
| transportable = Light
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}}
 
}}
 
}}==Description==
 
}}==Description==
The Ronin's low damage, low speed unguided rockets are redeemed by their range. They are most effective in a line formation, firing at maximum range and kiting the enemy. Their movement speed is reduced by 25% for 3s after they fire so counter them by attacking them with fast units which can close range and dodge their missiles during this period.
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The Ronin's low damage, low speed unguided rockets are redeemed by their range. They are most effective in a line formation, firing at maximum range and kiting the enemy.
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When reloading, their movement speed is reduced by 66% (dropping it to 55.4 elmo/s)
  
 
= Tactics and Strategy =
 
= Tactics and Strategy =

Revision as of 00:35, 23 January 2024

The Ronin is a skirmisher bot (direct-fire) from the Cloakbot Factory.

Ronin
(cloakskirm)
Skirmisher Bot (Direct-Fire)
cloakskirm.pngkbotskirm
Stats
Cost 90
Hit Points 400
Movement Speed (elmo/s) 84
Turn Rate (deg/s) 370
Vision Radius (elmo) 523
Transportable Light
Weapons
Rocket
Damage 180
Reload Time (s) 3.5
Damage per Second 51
Range (elmo) 455
Area of Effect (elmo) 24
Projectile Speed (elmo/s) 200

Description

The Ronin's low damage, low speed unguided rockets are redeemed by their range. They are most effective in a line formation, firing at maximum range and kiting the enemy.

When reloading, their movement speed is reduced by 66% (dropping it to 55.4 elmo/s)

Tactics and Strategy

Compared to most other skirmishers the Ronin has less range, but is very cheap and inflicts more damage for its cost. Furthermore, unlike most skirmishers the Ronin's projectile travels horizontally rather than arcing, so they cannot fire past each other effectively. Therefore, good positioning is essential for Ronins to fire uninterrupted, and to avoid losing many Ronins at once to area-of-effect attacks.