Difference between revisions of "Zeno"
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− | The '''{{PAGENAME}}''' is a slow homing missile from the [[Missile Silo]].{{ | + | The '''{{PAGENAME}}''' is a slow homing missile from the [[Missile Silo]].{{Autoinfobox zkunit |
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| defname = missileslow | | defname = missileslow | ||
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| weapons = | | weapons = | ||
{{ Infobox zkweapon | {{ Infobox zkweapon | ||
− | | name = | + | | name = {{#invoke:WeaponData|getData|missileslow_weapon|name}} |
| type = StarburstLauncher | | type = StarburstLauncher | ||
− | | damage = | + | | damage = {{#invoke:WeaponData|getData|missileslow_weapon|damage}} |
− | | slowdamage = | + | | slowdamage = {{#invoke:WeaponData|getData|missileslow_weapon|slowdamage}} |
− | | range = | + | | range = {{#invoke:WeaponData|getData|missileslow_weapon|range}} |
| aoe = 0 | | aoe = 0 | ||
− | | projectilespeed = | + | | projectilespeed = {{#invoke:WeaponData|getData|missileslow_weapon|projectilespeed}} |
| customlabel1 = Ground Slow DPS | | customlabel1 = Ground Slow DPS | ||
| customdata1 = 190 | | customdata1 = 190 | ||
| customlabel2 = Ground Slow radius (elmo) | | customlabel2 = Ground Slow radius (elmo) | ||
− | | customdata2 = | + | | customdata2 = 320 |
| customlabel3 = Ground Slow duration (s) | | customlabel3 = Ground Slow duration (s) | ||
| customdata3 = 30 | | customdata3 = 30 |
Revision as of 04:08, 18 May 2024
The Zeno is a slow homing missile from the Missile Silo.
Zeno (missileslow) | |||||||||||||||||||
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Slow Homing Missile High single-target slow damage with lingering damage over time | |||||||||||||||||||
Stats | |||||||||||||||||||
Cost | 500 | ||||||||||||||||||
Hit Points | 1000 | ||||||||||||||||||
Weapons | |||||||||||||||||||
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Description
Zeno is an experimental single impact slowing device with a lingering slow AOE.
Tactics and Strategy
With the immense slow damage it applies to the primary target along with its unique homing capabilities and range equal to the Quake. The Zeno can be used to help catch enemy key targets from almost any distance. However, the lingering zone that it spawns can also make it difficult to follow up with your own units, as the zone affects every unit inside.
Keep in mind the slow speed of the missile, which can slightly delay a prepared attack but also give the enemy room to react.