The Dante is an assault/riot strider from the Strider Hub.
Dante (dante) |
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Assault/Riot Strider |
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| Stats |
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| Cost |
3500 |
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| Hit Points |
11000 |
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| Mass |
812 |
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| Movement Speed (elmo/s) |
53 |
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| Turn Rate (deg/s) |
98 |
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| Vision Radius (elmo) |
600 |
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| Transportable |
Heavy |
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| Weapons |
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| Napalm Rockets |
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| Damage |
120.8 × 2 |
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| Reload Time (s) |
2 |
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| Damage per Second |
121 |
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| Afterburn (s) |
0 (15 DPS) |
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| Range (elmo) |
460 |
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| Area of Effect (elmo) |
114 |
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| Projectile Speed (elmo/s) |
800 |
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| Inaccuracy (deg) |
2.00 |
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| Wobbly (maximum, deg/s) |
55 |
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| Heat Ray |
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| Damage |
49 × 2 |
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| Reload Time (s) |
0.1 |
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| Damage per Second |
980 |
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| Range (elmo) |
430 |
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| Projectile Speed (elmo/s) |
500 |
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Damage falls off with range |
| Napalm Rocket Salvo |
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| Damage |
120.8 × 20 |
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| Reload Time (s) |
20 |
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| Damage per Second |
121 |
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| Afterburn (s) |
0 (15 DPS) |
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| Range (elmo) |
460 |
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| Area of Effect (elmo) |
114 |
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| Projectile Speed (elmo/s) |
800 |
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| Inaccuracy (deg) |
16.0 |
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| Wobbly (maximum, deg/s) |
44 |
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| Arcing shot (deg) |
10.2 |
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| Flamethrower |
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| Damage |
15 |
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| Reload Time (s) |
0.16 |
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| Damage per Second |
94 |
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| Shield Damage |
300 |
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| Afterburn (s) |
15 (15 DPS) |
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| Range (elmo) |
340 |
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| Area of Effect (elmo) |
48 |
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| Projectile Speed (elmo/s) |
800 |
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Passes through ground | |
Piercing | |
Damage increase vs large units |
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Description
The Dante is a heavy combat unit that specializes in getting close and melting its target. Its flamethrower and twin heatrays aren't extraordinary, but its incendiary rockets can be fired in a salvo of twenty that devastates a wide swath of terrain.